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Description
Do not work on these until #6078 is on beta.
The Issue for Item Changes is #6772.
This issue is a tracker for all of the New Items to be added on in the near future. This issue can be added to over time until it is time to work on it.
Again, DO NOT work on these until the files are good to change unless allowed otherwise.
Berries
Oran Berry
A common rarity berry that stacks to 3. Heals 10 HP or 10% HP when at half HP, whichever is higher. Should activate after higher tier HP-restoring berries such as Enigma or Sitrus (which would be shifted up to Great tier when this berry is added), and only if you are still below half HP after either/both berries.
- Consumable Item
- Stack Count of 3
- Common Tier label
- Replaces Sitrus Berry in the Common Berries list in the default Rewards Table
- This also applies to Trainer and Wild Pokémon berries lists
Type-reduction berries (Occa, Passho, etc.)
Should not be in the reward pool. They can function identically to canon (halves damage from a super-effective attack of a given type, or just any Normal attack in Chilan's case, and is consumed on use).
- Consumable Item
- Stack Count of 2
- Common Tier label
- Not in default Rewards Table
- Obtainable in two of the 5 slots for berries in the ME Berries Abound
- Generates on opposing Wild Pokémon rarely, based on their list of weaknesses
- Generates on opposing Trainers rarely, based on their list of weaknesses
Species Specific Items
Soul Dew
- Latias, Latios specific item
- 1.2x Boost to Psychic and Dragon Moves
- Stack Count of 1
- Ultra Tier label
- Grouped in with the other species specific items in Ultra
Booster Energy
This one has a lot of specific and weird interactions, unsure if we will be able to add in 1.12
- Cooldown Based item
- Resets every 5 waves
- Activates on entry
- Stack Count of 1
- Ultra Tier label
- Generates in the reward table if a mon has the ability Quark Drive or Protosynthesis
- Weight of 10, likely grouped with other species specific items
Evolution Req. Tracker Items
Other
Type Gems
Should not be in the reward pool. Ideally, having them as rewards for Mystery Encounters or for other types of manually set fights would be preferred from the immediately accessible gameplay systems.
- Cooldown Based Item
- Resets every 5 waves
- Activates on equivalent type use
- Stack Count of 1
- Great Tier label
- Not in default Rewards Table
- Obtainable from an unannounced (but internally known) item system
- Generates on opposing Trainers rarely, based on moves they have generated with
Repels
The counterpart to lures, they're mutually exclusive to each other, so having one eliminates the other from the reward table, while they also share the same weight.