From fc0c04f16aa0cd0a90e9838250f72fdf0f75cef6 Mon Sep 17 00:00:00 2001 From: MARYADA KUMAR LODHA D <66838104+maryada6@users.noreply.github.com> Date: Thu, 1 Oct 2020 00:10:14 +0530 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8bd0d49..4686423 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ # PlannarShadowForUnity -Planar Shadow is a kind of old school. But, it is very cheap and useful for mobile games. +Although Planar Shadow is a kind of old school, it is very cheap and useful for mobile games. Unity’s default shadow system use Shadowmap. It needs more power of Pixel Shader and Render Targets. That means that Shadowmap system is expensive especially on mobile devices. Not only for Unity, other engins are the same. Actually, the Planar Shadow is not real shadow. It is just a mesh. But, it looks like a shadow by pressing/projecting into plan using Vertex Shader. It doesn’t need much power of Pixel Shader.