mod: AnonymousStrangerOW.TheStrangerTheyAre #255
Replies: 32 comments 22 replies
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wow this mod sucks! |
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they stranger they are |
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Im at a certain point in the mod where I don't know how to avoid _____ and I'd like a lil hint, because waiting only killed four. |
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I'm getting a NullReferenceException at CullGroup.Awake() when I boot up the game with the mod, but the main menu works. What could be the problem? |
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HELP I'M STUCK! - SPOILER I'm stuck at the huge tornado part I don't know how to get in, and I tried from the top area!! ?? |
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There're multiple spots where you can get stuck while being in your suit. For example, chairs and tables, you fall infinitely between them and get jump out. Also the "Extinguish" things are also a stuck hazard! Please clip out these spots!! |
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In my opinion, this mod has the best narrative of any other, it is spectacular, visually it is a 10, in the puzzles it is mediocre, but the visual section, the spectacularity and the "ending", makes it top 3 of all the Outer Wilds mods. (I have not played Forgotten Castaways yet) |
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Wow, this was an insanely cool experience and related to something I was really hoping the Outer Wilds modding community would take on after I finished the game years ago. This one was ambitious and I think you nailed it! Some bugs here and there, but given the scale I think that's fair. Great job Anonymous and those who contributed! |
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Amazing MOD, I am at more of 8 Hrs played and still not finished, really enjoying it! Thank You. I would like to report some glitches that could be fixed in the next update;
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Now playing version 2.3.2 |
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I'm stuck: Click to showI explored the clocked moon and the simulation new area, talked with a code version of scientist, I got to the terraform base after the path in the seed. But it seems it"s not over yet. I explored the terraforming base and I have the doubt I missed something, what I found there was just a tree. Is there a way to go to their terraformed moon?! |
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Te game does not end: |
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Hi, I'm either missing something or having some weird bug. SpoilerWhen trying to enter the Coma hall with no light, and going slowly, I instantly trigger the very first pair every time I try no matter how I try to approach it. Am I missing something or is there a bug going on? |
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You get a hint at 00:53:16 on this video Spoiler
Solution |
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i was almost immersed in the setting & puzzles, thankfully the mod threw in some 2012 internet memes right in my face to take me out of it again. god forbid we ever be genuine with each other |
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this mod was absolutely amazing to play, and it was pretty long too for a mod! (SPOILERS) i was completely unable to get the distant enigma seal, and just had to bruteforce the code to the vessel |
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Great mod. I've finished it, but there is one minor thing that I can't figure out. SpoilerAll nodes in rumor mode are shown as complete except for Cypress. I used the vision torch on him and used all the dialog option. What am I missing? |
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Hello, now replaying the mod with the latest version 2.5.2. What happen to the building in the preserved planet with a lift leading to the mysterious starfield? |
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I'm stuck and I think its a bug? |
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SPOILERS!!! I need help. I don't know what to do at this point. I have gone to the stranger and met the code version of the scientist. And I can grab the mineral to get into the hurricane on Angler's Eye; however, I just cannot for the life of me figure out how to get the green node to let me through, as I keep getting stuck. I don't know how to get the thing where it says your ship can now __________. Any help is greatly appreciated. |
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I believe I managed to finish the game but I feel like I skipped a lot of puzzles ^^' |
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Haven't finished it yet, still ongoing. Some thoughts: overall nice mod, pretty big indeed. Some parts are creative, others too easy, needed more challenge. I think my biggest complain would be perfomance wise, specially when starting the mod it freezes and takes more than a minute to load. Ingame also many parts have big fps drops, and the soundtracks cuts abruptally specially in the area with the loud thunderstorms (about this area, my suggestion, lower the thunderstoms volume a bit and put a suspense soundtrack in the background together, would be better). Nevertheless, fun mod, congrats. |
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unable to install through the mod manager or via zip file, both attempts end up with "network error" and "server connection lost." |
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PEAK MOD ! huge thanks to the dev team but also to the french translation team. This mod is huge and deeper thank you think, it was a total pleasure to discover it and think about the lore and mysteries it gives. |
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one of the best story mod you want to play, thank you anonymous dev <3 |
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Great mod! Very well made. |
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one of the best story mod you want to play, thank you anonymous dev <3 |
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MAJOR SPOILERS INC First of all, as a modder of other games, I know how time consuming and difficult it can be and I really admire the scope of this mod. During the outer wilds half I had no idea what you had done, I just thought the mod would take place in the current game world, so very much hats off to what you managed to create! However although this had some interesting ideas and puzzles, my overall impression while playing this was one of frustration and agitation. Not because of the difficulty, but because I feel you did a great disservice to especially the strangers. The writing of their dialogue was very tame and they all in all got portrayed as huge douchebags. There were a lot of lines scattered everywhere and use of too modern sounding language that completely broke the suspension of disbelief for me, especially the stuff in the ending and stuff like "maybe the eye is saving it's resources by just letting us see our own friends" thing was a huge wtf moment and that along with other stuff gave a huge impression that a lot of misconceptions about vanilla OW were present in the making of this mod While I admire that new music was put in, I don't think much of it fit the atmosphere of the game and it's musical themes that are already established, especially for the strangers. Much of it was not ambient enough and gave more of a stressful vibe than a mysterious one as heard in the base game/dlc, notably the space music and the music on the strangers moon. Lastly, it is riddled with bugs and jank and a lot of uncreative reuse of the vanilla assets. I see how you tried to recreate the moon from the images found in the DLC, but the terrain is squared everywhere and there are no rocks and all kinds of other stuff found within the stranger that they had supposedly harvested for building it. I found some of the puzzles good and especially enjoued the time concept of the distant Enigma, same goes for the bramble trip, although a little shoehorned. TL;DR tho I think this mod would have been a lot better if it had gotten some more time in the oven, especially in the writing and planet layout department. I'm sorry if I sound like an asshole, I just needed to share my frustrating playthrough of this mod |
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Was a really nice mod to do, wasn't expecting it to be this huge |
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Found a mildly annoying softlock. Spoiler: click to revealIn the dreamworld section, in the room that's identical to the Angler's Eye projector house, you can accidentally get wedged between the chair and table. I tried to grab the lantern and got stuck there. You're unable to jump out and have to either save and quit, meditate or wait for the loop to end.One possible fix would be to move the chair. Another would be to put the lantern at a more accessible spot, as to not require jumping on the table. |
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mod: AnonymousStrangerOW.TheStrangerTheyAre
a somewhat large story mod that adds onto the story of echoes of the eye (by @AnonymousStrangerOW)
https://outerwildsmods.com/mods/thestrangertheyare/
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