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38 lines (34 loc) · 1.49 KB
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Copy pathCoinJumper.csproj
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38 lines (34 loc) · 1.49 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>CoinJumper</AssemblyName>
<Product>CoinJumper</Product>
<Version>1.0.2</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>CoinJumper</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="Ultrakill.GameLibs-Stripped-Publicized" Version="0.0.16-d" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.29" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="PluginConfigurator">
<HintPath>lib\PluginConfigurator.dll</HintPath>
</Reference>
<Reference Include="PluginConfiguratorComponents">
<HintPath>lib\PluginConfiguratorComponents.dll</HintPath>
</Reference>
</ItemGroup>
</Project>