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Hello! Speaking about the SMBX Archive, I do have some side works to implement the suitable API to allow making such managers which can fetch, sync, download, and update the stuff. Separately I do plan to implement a similar cross-platform content manager but targeted to testers (which intends to directly support git to fetch latest game packs from my Gitea, and performing update of the runtime engine from the auto-builds host). But speaking about episodes, it would be a different application that will be targeted to ordinary players who want to pull the compatible episodes from the archive and enjoy them easily. Additionally, the latest development version features the archives support so the episode might be distributed in the packed format, and installed/updated to the target without unpacking (it's much easier to manage one large file than thousands of tiny, file system won't be happy on queries, especially devices such as 3DS). |
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So i was wondering recenrtly as of how feasable itd be to create something like an Episode Downloader for a Specific Asset Pack that they could pull a List of available Episodes from the Archive would would automatically unzip and place it into the correct Assets Packs World Folder :P
Maybe even add a Asset Pack Downloader of somekind? >.>
Obviously wed have to implement some kind of Cool Down to not get the Archives DDOSed but itd wonder how many People would be up for it? >.>
I could probably whip up something like this in Python for the Episode Downloader and then just write some C++ or C Code that could then interfere with the Game via a Special Button on the Menu like under Play Episode maybe a Download EPisode Button or under the Last Episode in the Folder a "Download Episodes..." Button that would also show a Progres Bar and such when downloading all In Game :P
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