Day 6 · Vector anisotropy and collapse (No.5, No.6) #30
onestardao
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This is an unbelievable wealth of resources. I feel like I tripped and fell into a literal gold mine. This information will serve me well in my efforts and I cannot thank you enough for taking the time to compile it into one location. I want you to know, I see what you did here and I thank you for it. Your work is appreciated. |
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Day 6 · Vector anisotropy and collapse (No.5, No.6)
ProblemMap
Reference map: WFGY ProblemMap
What this usually looks like
60-sec quick test
Rules of thumb
Diagnose checklist
Minimal fix
Goal keep geometry isotropic enough for cosine to mean something.
Mean-center + L2 normalize all vectors again
Whiten small-rank
rso that cumulative EVR in [0.90, 0.98]Rebuild the index with a metric that matches the vector state
Trash and re-ingest any mixed-state shards. no partial patches.
If time is tight, at least run steps 1, 3, 4. You will usually see recall recover immediately.
Hard fixes when minimal is not enough
keep per-doc tf-idf masks or a learned salience to damp headers, nav, legalese
if PC1..PCk are topic or style axes, drop k where EVR spikes, renorm
balance the corpus so neighbors reflect intent, not frequency
cosine with normalized vectors is usually safer than IP on mixed magnitudes
re-train IVF/PQ codebooks after geometry change. do not reuse old centroids
WFGY guardrails you can enable
Tiny scripts you can paste
variance + cone check
whiten + renorm + save
FAISS rebuild sketch
Acceptance checks before you call it fixed
Related docs
https://github.com/onestardao/WFGY/blob/main/ProblemMap/article/README.md
TL;DR
cone geometry means your space collapsed. re-center, whiten, renorm, rebuild. then re-check PC1 EVR and neighbor overlap. if the chain still stalls, tag it No.6 and enable a bridge step with BBCR.
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