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<!doctype html>
<html lang="en">
<head>
<title>Simon O'Neill | Game Engine</title>
<meta charset="utf-8">
<meta name="author" content="Stephen Samra">
<meta name="description" content="">
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</head>
<body>
<main>
<div class="container-fluid">
<div class="row">
<div id="intro" class="col-md-12 text-center">
<h1>Sol Game Engine</h1> Sol Game Engine is a basic game engine built from scratch, featuring a custom rendering, physics and scripting engine. Developed as part of my final year project, this system is still very much unfinished and work on a new version will begin shortly.
<br>
<br>
<a class="btn btn-white" href="index.html"><span class="fa fa-arrow-left"></span> Back</a>
<a class="btn btn-white" href="projects/gameengine.zip"><span class="fa fa-download"></span> Download</a>
<a class="btn btn-white" href="https://github.com/oneillsimon/gem"><span class="fa fa-github"></span> GitHub</a>
<a class="btn btn-white" href="#"><span class="fa fa-pencil"></span> Sol Game Engine Writeup</a>
</div>
</div>
<div>
<h2>The Core Engine</h2>
<ul>
<li>Custom maths library</li>
<ul>
<li>Vectors</li>
<li>Matrices</li>
<li>Quaternions</li>
</ul>
<li>Lua script support</li>
<li>Entity - Comopenent System</li>
<ul>
<li>Parent - Child system</li>
</ul>
</ul>
<h2>The Rendering Engine</h2>
<ul>
<li>Supports .obj files</li>
<li>Custom GLSL support</li>
<ul>
<li>Normal Mapping</li>
<li>Displacement Mapping</li>
<li>Shadow Mapping</li>
</ul>
<li>Phong Shading Model</li>
<li>Lighting</li>
<ul>
<li>Directional lights</li>
<li>Spot lights</li>
<li>Point lights</li>
</ul>
<li>FXAA</li>
</ul>
<h2>The Physics Engine</h2>
<ul>
<li>Broadphase Collision - Octrees</li>
<li>Colliders - Spheres, Cubes and Planes</li>
<li>Rigid body physics</li>
</ul>
</div>
</div>
</main>
<footer>
<div class="container-fluid">
<div class="row">
<div id="social" class="col-md-12 text-center">
<a href="#" target="_blank"><span class="fa fa-envelope fa-2x"></span></a>
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