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Description
Hello!
After I've updated the environment I've updated to the MetaXRInteraction 81.0, MetaXRPlugin 81.0, OculusInteractionSamples to the latest and my widgets in OculusInteractonSamples doesn't really work :
- Let's take for example the IsdkInteractableWidget class with InteractableWidgetComponent used in the HandPoseStudio. It works, I can Press the buttons but the Poke or Ray Interaction doesn't trigger the OnHover and OnPressed visual effects ( I think that they are not rendering any changes ).
I don't see any Invalidation Panel or Retainer Box, so I believe there's something wrong with the code.
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When it comes to the RayExamples level and the IsdkRayExampleWidget - it doesn't work at all. I can't interact with it at all.
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PokeExamples level - IsdkRoundedButton works as intended but IsdkPokeExampleWidget doesn't work at all.
I'm using the fresh IsdkSamplePawn on Quest3 HandTracking.
What I also see and I'm not sure if it's important:
- LogLinker prints this Warning :
[AssetLog] D:\IniBuilds\Project_VR_Training\Plugins\OculusInteractionSamples\Content\Levels\RayExamples.umap: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[AssetLog] D:\IniBuilds\Project_VR_Training\Plugins\OculusInteractionSamples\Content\Levels\SamplesCommon.umap: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
but any other widget still doesn't work on any other map that doesn't have this warning.
I have my own class which is a child of AActor and has a IsdkInteractableWidget added as component. It has the same issue as the widget from HandPoseStudio - I can Interact but no change is rendered on the Widget.
Do you have any Idea what's wrong with it or how can I fix it?
Best regards,
Jakub