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Hello,
I would like to render my widget (using IsdkInteractableWidget) to the Layer Compositor in order to reduce the aliasing in the Quest 3 due to rendering UMG widgets in the main pass.
I followed the documentation from Meta to enable the rendering in the compositor layer with the following code.
However and after several tests, it seems the RenderTarget extract from the ISDK widget and passed to the StereoLayer component's SetTexture node just end up displaying nothing.
If I do the same thing with a Unreal native widget component (but the same UMG) the UI is rendered as expected.
Is there a way to make the IsdkInteractableWidget compatible with this essential feature for user experience?

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