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Description
Unity version
6000.0.60
Where does the issue occur?
- In Unity Editor
- In Quest builds
Description
We are currently developing an industrial application in which we would like to integrate QR code detection in order to attach descriptions to various objects.
QR code detection works perfectly on a unmanaged Meta Quest 3 headset. However, when the headsets are configured in Shared Mode and managed through Meta Horizon Management, QR code detection does not work at all.
Steps to reproduce
I compiled the project using Unity 6000.0 and installed it on several headsets to test the QRCodeDetection scene.
In this scene, the values QRCodeTrackingSupported, HasPermission, and QRCodeTrackingEnabled are active.
- On the unmanaged headsets, visual markers appear correctly around the detected QR codes.
- On the managed headsets, no visual markers appear.
Logs
no relevant error or/and warning detected on managed headset
Additional info
On the managed headsets, I installed the application in two different ways:
- directly from Unity (Build And Run)
- via the Meta for Work interface
In both cases, the result is the same.
Additionally, on the managed headset, the other scenes in the application work normally.
Managed headsets have OS : V85
Unmanaged headsets have OS : V83.1034 and V2.1
All tests have been done with the experimental feature disable.