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Application.Core.cs
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417 lines (329 loc) · 13.2 KB
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// Copyright (c) Meta Platforms, Inc. and affiliates.
// Use of the material below is subject to the terms of the MIT License
// https://github.com/oculus-samples/Unity-Decommissioned/tree/main/Assets/Decommissioned/LICENSE
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Meta.Decommissioned.Player;
using Meta.Multiplayer.Core;
using Meta.Multiplayer.Networking;
using Meta.Utilities;
using Meta.XR.Samples;
using Oculus.Avatar2;
using Oculus.Platform;
using Oculus.Platform.Models;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;
namespace Meta.Decommissioned
{
public partial class Application
{
public bool IsTestScene = false;
public NetworkLayer NetworkLayer;
public SceneLoader SceneLoader = new() { AllowSceneReload = true };
public Spawner Spawner;
public VoipController Voip;
public GroupPresenceState GroupPresenceState { get; protected set; }
protected LaunchType m_launchType = LaunchType.Unknown;
public string CurrentRoom => NetworkLayer.CurrentRoom;
public Task<Message<PlatformInitialize>> OculusPlatformInitialization { get; private set; }
public bool TryJoinOnInit { get; set; }
public string RoomNameOverride = "";
public Vector3 MinimumBoundary = Vector3.one;
public GameObject GuardianBoundPrefab;
public bool ShowUserGuardian = false;
public OVRHand[] OvrHands;
private ulong m_userId = 0;
private WaitForSeconds m_disconnectToMainMenuWaitTime = new(1);
private HashSet<Routine> m_routines = new();
protected Action<string> m_onErrorLoggedCallbacks = null;
protected Action m_onErrorClearedCallbacks = null;
protected Action<string> m_onInfoLoggedCallbacks = null;
protected Action m_onInfoClearedCallbacks = null;
public UnityEvent OnConnectToMatchRequested;
public UnityEvent OnLeavingStartup;
#if UNITY_EDITOR
[NaughtyAttributes.ShowNativeProperty] public string CurrentlyRunningRoutine0 => m_routines.Skip(0).FirstOrDefault()?.ToString() ?? "";
[NaughtyAttributes.ShowNativeProperty] public string CurrentlyRunningRoutine1 => m_routines.Skip(1).FirstOrDefault()?.ToString() ?? "";
[NaughtyAttributes.ShowNativeProperty] public string CurrentlyRunningRoutine2 => m_routines.Skip(2).FirstOrDefault()?.ToString() ?? "";
[NaughtyAttributes.ShowNativeProperty] public string CurrentlyRunningRoutine3 => m_routines.Skip(3).FirstOrDefault()?.ToString() ?? "";
#endif
public void RegisterErrorLogCallback(Action<string> callback)
{
m_onErrorLoggedCallbacks += callback;
}
public void UnregisterErrorLogCallback(Action<string> callback)
{
m_onErrorLoggedCallbacks -= callback;
}
public void RegisterErrorLogClearCallback(Action callback)
{
m_onErrorClearedCallbacks += callback;
}
public void UnregisterErrorLogClearCallback(Action callback)
{
m_onErrorClearedCallbacks -= callback;
}
public void RegisterInfoLogCallback(Action<string> callback)
{
m_onInfoLoggedCallbacks += callback;
}
public void UnregisterInfoLogCallback(Action<string> callback)
{
m_onInfoLoggedCallbacks -= callback;
}
public void RegisterInfoLogClearCallback(Action callback)
{
m_onInfoClearedCallbacks += callback;
}
public void UnregisterInfoLogClearCallback(Action callback)
{
m_onInfoClearedCallbacks -= callback;
}
protected void Log(string log)
{
Debug.Log($"[{nameof(Application)}] {log}", this);
}
protected new void OnEnable()
{
base.OnEnable();
DontDestroyOnLoad(this);
if (NetworkLayer == null)
return;
_ = StartCoroutine(new WaitUntil(() => NetworkManager.Singleton != null).Then(InitializeNetworkManagerApprovals));
NetworkLayer.OnClientConnectedCallback += OnClientConnected;
NetworkLayer.OnClientDisconnectedCallback += OnClientDisconnected;
NetworkLayer.StartHostCallback += OnHostStarted;
NetworkLayer.StartClientCallback += OnClientStarted;
NetworkLayer.RestoreHostCallback += OnHostRestored;
NetworkLayer.RestoreClientCallback += OnClientRestored;
NetworkLayer.StartLobbyCallback += OnLobbyStarted;
NetworkLayer.OnHostExit += OnHostExit;
NetworkLayer.BeforeSwitchRoomRoutine += BeforeSwitchRoom;
}
private void InitializeNetworkManagerApprovals()
{
NetworkManager.Singleton.ConnectionApprovalCallback += OnPlayerAttemptConnection;
}
private void OnPlayerAttemptConnection(NetworkManager.ConnectionApprovalRequest request, NetworkManager.ConnectionApprovalResponse response)
{
if (request.ClientNetworkId == NetworkManager.ServerClientId)
{
m_pendingConnections.Clear();
m_playerJoinRequests.Clear();
}
response.CreatePlayerObject = false;
response.Position = Vector3.zero;
response.Rotation = Quaternion.identity;
response.Pending = AnyClientCurrentlyJoining();
m_pendingConnections[request.ClientNetworkId] = response;
_ = StartCoroutine(JoinQueueTimeout(request.ClientNetworkId));
response.Approved = true;
StartPlayerQueueRoutine();
}
#region Networking callbacks
protected void OnClientConnected(ulong clientId)
{
QueueNewClient(clientId);
}
protected void OnClientDisconnected(ulong clientId)
{
if (AnyClientCurrentlyJoining() && m_pendingConnections.FirstOrDefault().Key == clientId)
{
ProcessNextPendingConnection();
}
}
protected void OnHostStarted()
{
Log("OnHostStarted");
SceneLoader.LoadScene(LOBBY_SCENE);
_ = StartCoroutine(Impl());
IEnumerator Impl()
{
yield return new WaitUntil(() => SceneLoader.SceneLoaded && NetworkManager.Singleton.IsListening);
if (!NetworkManager.Singleton.IsHost)
{
yield break;
}
_ = Spawner.SpawnSession();
yield return new WaitUntil(() => NetworkManager.Singleton.SpawnManager == null || NetworkManager.Singleton.SpawnManager.GetLocalPlayerObject() != null);
if (NetworkManager.Singleton.SpawnManager == null)
{
yield break;
}
StartVoip();
}
}
public void OnHostRestarted()
{
Log("OnHostRestarted");
SceneLoader.LoadScene(LOBBY_SCENE);
_ = StartCoroutine(Impl());
IEnumerator Impl()
{
yield return new WaitUntil(() => SceneLoader.SceneLoaded);
yield return new WaitUntil(() => NetworkManager.Singleton.SpawnManager.GetLocalPlayerObject() != null);
StartVoip();
}
}
protected void OnClientStarted()
{
StartVoip();
}
protected void OnHostRestored()
{
StartVoip();
}
protected void OnClientRestored()
{
StartVoip();
}
protected void OnLobbyStarted()
{
GoToMainMenu();
}
protected void OnHostExit()
{
_ = StartCoroutine(Instance.GoToMainMenuAfterTime());
}
#endregion
protected void StartVoip()
{
var player = NetworkManager.Singleton.SpawnManager.GetLocalPlayerObject();
Voip.StartVoip(player);
}
protected void Start()
{
_ = StartCoroutine(Init());
}
public void RetryStart()
{
_ = StartCoroutine(Init());
}
protected IEnumerator Init()
{
OculusPlatformInitialization = Core.AsyncInitialize().Gen();
_ = OculusPlatformInitialization.ContinueWith(task => OnOculusPlatformInitialized(task.Result));
if (IsTestScene)
yield break;
yield return OculusPlatformInitialization.ToRoutine();
var accessToken = Users.GetAccessToken().Gen();
yield return accessToken.ToRoutine();
OvrAvatarEntitlement.SetAccessToken(accessToken.Result.Data);
yield return CheckBoundary();
yield return new WaitForSecondsRealtime(2);
yield return CheckUserAvatar();
Log($"Launch type: {m_launchType}");
if (m_launchType is LaunchType.Normal or LaunchType.Unknown)
{
GroupPresenceState = new GroupPresenceState();
_ = StartCoroutine(GenerateNewGroupPresence());
}
yield return new WaitUntil(() => GroupPresenceState != null && GroupPresenceState.Destination != null);
var room = m_launchType != LaunchType.Normal ? GroupPresenceState.LobbySessionID : null;
if (TryJoinOnInit)
{
var roomNameOverride = Instance.RoomNameOverride;
room = roomNameOverride.IfNullOrEmpty(SystemInfo.deviceUniqueIdentifier);
}
NetworkLayer.Init(room, null);
OnLeavingStartup?.Invoke();
}
#region Photon and Room management
protected bool SwitchRoom(string destination, string lobbySessionID, bool isHosting)
{
Log($"Switching to room {lobbySessionID} ({destination}) as {(isHosting ? "host" : "client")}");
CancelRoutines();
NetworkLayer.SwitchPhotonRealtimeRoom(lobbySessionID, isHosting, null);
return true;
}
private bool GroupPresenceExists() =>
GroupPresenceState != null;
public bool ConnectToMatch(bool isHosting)
{
OnConnectToMatchRequested.Invoke();
return SwitchRoom("Game", null, isHosting);
}
private void ClearAllAvatarLODsFromManager()
{
var avatarLODs = AvatarLODManager.Instance.GetActiveAvatarLODs();
foreach (var avatarLOD in avatarLODs.ToList())
{
AvatarLODManager.RemoveLOD(avatarLOD);
}
}
public void GoToMainMenu()
{
Log("GOING TO MAIN MENU");
NetworkLayer.Leave();
CancelRoutines();
ClearAllAvatarLODsFromManager();
SceneLoader.LoadScene(MAIN_MENU_SCENE, false);
}
public IEnumerator GoToMainMenuAfterTime()
{
yield return m_disconnectToMainMenuWaitTime;
GoToMainMenu();
}
protected string GetPhotonRoomName()
{
return GroupPresenceState.MatchSessionID == ""
? GroupPresenceState.LobbySessionID
: GroupPresenceState.MatchSessionID;
}
#endregion
protected new Routine StartCoroutine(IEnumerator routine)
{
Log($"Trying to start coroutine: {routine}");
var wrapped = new Routine { Inner = routine };
_ = m_routines.Add(wrapped);
Log($"Starting coroutine {wrapped}");
_ = base.StartCoroutine(wrapped);
return wrapped;
}
protected void CancelRoutines()
{
foreach (var routine in m_routines.ToList())
routine.Cancel();
}
[MetaCodeSample("Decommissioned")]
public class Routine : IEnumerator
{
public IEnumerator Inner;
public bool IsStarted { get; private set; }
public bool IsComplete { get; private set; }
public bool IsCancelled { get; private set; }
public bool IsRunning => IsStarted && !IsComplete && !IsCancelled;
public void Cancel()
{
IsCancelled = true;
_ = Instance.m_routines.Remove(this);
Instance.Log($"Cancelled coroutine {this}");
}
public bool MoveNext()
{
if (IsCancelled)
return false;
IsStarted = true;
var result = Inner.MoveNext();
if (!result)
{
IsComplete = true;
Instance.Log($"Completed coroutine {this}");
_ = Instance.m_routines.Remove(this);
}
return result;
}
public object Current => Inner.Current;
public void Reset() => Inner.Reset();
public override string ToString() => Inner.ToString().
Replace("Meta.Decommissioned.Application", "").
Replace("+<>c__DisplayClass", "");
}
public void UpdateGroupPresence() =>
StartCoroutine(GenerateNewGroupPresence());
}
}