My app is based on gl/v4.1-core and it seems that including glfont in my app causes a Seg Violation on any call to gl.CreateShader
Fix: Fork and update glfont to use gl/v4.1-core.
This could be an issue of me not understanding. If so please disregard x
My app is based on gl/v4.1-core and it seems that including glfont in my app causes a Seg Violation on any call to gl.CreateShader
Fix: Fork and update glfont to use gl/v4.1-core.
This could be an issue of me not understanding. If so please disregard x