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Add various factories; update build to installedbuild
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Binaries/Win64/EndEditor.target

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"IsLicenseeVersion": 0,
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"IsPromotedBuild": 0,
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"BranchName": "++UE4+Release-4.26",
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"BuildId": "2fb0685c-5a6f-4cf4-a550-f3aea3649d73"
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"BuildId": "80a16900-308e-4a9d-8c3b-9f143f84f8b3"
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},
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"BuildProducts": [
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{
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Binaries/Win64/UE4Editor.modules

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"BuildId": "2fb0685c-5a6f-4cf4-a550-f3aea3649d73",
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"BuildId": "80a16900-308e-4a9d-8c3b-9f143f84f8b3",
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"Modules":
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{
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"EndCore": "UE4Editor-EndCore.dll",

Config/DefaultEditor.ini

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Config/DefaultEndMenu.ini

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