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Description
(Unity 6000.3.2f1)
I've used JigglePhyics in a scene which uses the Universal Render Pipeline, and had no problems.
But, when using a Unity scene (even an empty one) that uses HDRP, Unity detects a leak
Leak Detected : Persistent allocates 17 individual allocations. To find out more please enable 'Preferences > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again.
Leak Detected : TransformAccessArray allocates 8 individual allocations. To find out more please enable 'Preferences > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again.
Keep in mind that this only seems to happen when I enter play mode, exit out of play mode, then enter again.
Also here is what i get with Stack Trace:
