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Description
Maybe I'm setting this up incorrectly but I may have found a bug.
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In my Project folder, I Create > Jiggle Breast Prefab > JiggleBreasts.
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I dragged the JiggleBreasts prefab onto my skinned mesh character. I assigned the BreastStart_R as the Root Transform, checking Motionless Root. The next bone is Breast_R, and the following is Nipple_R. I add Nipple_R as the Excluded Transforms since I only want the Breast_R to bounce. I have Collision checked, and the Collision Radius matches the breast size. When I play a walk cycle, bouncing happens. Great.
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I create a sphere and added the component, Jiggle Collider Example, setting the radius to match the size of the sphere.
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When I Play the scene and move the sphere to interact with the breast collider, nothing happens. However, while the scene is still playing I select the JiggleBreast prefab that's attached to the skinned mesh renderer, and change the Collision Radius from 0.045 to something larger then back to 0.045 and move the sphere, the collision works.
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Also if I play the scene, do not change the Collision Radius and move the sphere to interact, it doesn't work like my initial problem. But if I uncheck Motionless Root, then check it again while the scene is playing, it works. When I uncheck it I do get a Collision Radius on the BreastStart_R, and if I check it again when playing it doesn't get removed.
I'm running Unity 6000.2.10f1.