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Copy pathwar.py
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154 lines (129 loc) · 3.9 KB
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import random
suits = (
'Hearts',
'Diamonds',
'Spades',
'Clubs'
)
ranks = (
'Two',
'Three',
'Four',
'Five',
'Six',
'Seven',
'Eight',
'Nine',
'Ten',
'Jack',
'Queen',
'King',
'Ace'
)
values = {
'Two':2,
'Three':3,
'Four':4,
'Five':5,
'Six':6,
'Seven':7,
'Eight':8,
'Nine':9,
'Ten':10,
'Jack':11,
'Queen':12,
'King':13,
'Ace':14
}
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
self.value = values[rank]
def __str__(self):
return self.rank + " of " + self.suit
class Deck:
def __init__(self):
self.all_cards = []
for suit in suits:
for rank in ranks:
# Create the Card Object
created_card = Card(suit, rank)
self.all_cards.append(created_card)
def shuffle(self):
random.shuffle(self.all_cards)
def deal_one(self):
return self.all_cards.pop()
class Player:
def __init__(self, name):
self.name = name
self.all_cards = []
def remove_one(self):
return self.all_cards.pop(0) # Specify 0 as we want to remove from the top
def add_cards(self, new_cards):
if type(new_cards) == type([]):
# List of multiple Card objects
self.all_cards.extend(new_cards)
else:
# For a single Card object
self.all_cards.append(new_cards)
def __str__(self):
return 'Player {} has {} cards.'.format(self.name, len(self.all_cards))
if __name__ == '__main__':
# Game Setup
# Create the players
player_one = Player('One')
player_two = Player('Two')
# Create the deck
new_deck = Deck()
# Shuffle the deck
new_deck.shuffle()
# Deal the deck between the players
for x in range(26):
player_one.add_cards(new_deck.deal_one())
player_two.add_cards(new_deck.deal_one())
game_on = True
round_num = 0
while game_on:
round_num += 1
print("Round {}".format(round_num))
# Check if players are out of cards
if len(player_one.all_cards) == 0:
print('Player One, out of cards! Player Two Wins!')
game_on = False
break
if len(player_two.all_cards) == 0:
print('Player Two, out of cards! Player One Wins!')
game_on = False
break
# Start a new round
player_one_cards = [] # Current cards in play
player_one_cards.append(player_one.remove_one())
player_two_cards = []
player_two_cards.append(player_two.remove_one())
at_war = True
while at_war:
if player_one_cards[-1].value > player_two_cards[-1].value:
player_one.add_cards(player_one_cards)
player_one.add_cards(player_two_cards)
at_war = False
elif player_one_cards[-1].value < player_two_cards[-1].value:
player_two.add_cards(player_one_cards)
player_two.add_cards(player_two_cards)
at_war = False
else:
print('WAR!')
if len(player_one.all_cards) < 5:
print('Player One unable to declare war')
print('PLAYER TWO WINS!')
game_on = False
break
elif len(player_two.all_cards) < 5:
print('Player Two unable to declare war')
print('PLAYER ONE WINS!')
game_on = False
break
else:
for num in range(5):
player_one_cards.append(player_one.remove_one())
player_two_cards.append(player_two.remove_one())