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event handler
mtanksl edited this page Apr 17, 2023
·
9 revisions
Commands
may generate events, which can be listened by Event Handlers
.
Let's listen to the PlayerLoginEventArgs
, which occurs when any player logs in the game.
public class PlayerLoginScripts : Script
{
private Guid token;
public override void Start(Server server)
{
token = server.EventHandlers.Subscribe<PlayerLoginEventArgs>( (context, e) =>
{
server.Logger.WriteLine(e.Player.Name + " login.", LogLevel.Information);
return Promise.Completed;
} );
}
public override void Stop(Server server)
{
server.EventHandlers.Unsubscribe<PlayerLoginEventArgs>(token);
}
}