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I'm probably doing something wrong, but after searching and trying a few things, I still cannot get the LOD to properly work relative to the player's position.
As far as I can tell, I only have to create the world with m_terrain.create_grid() in the _ready() function.
I also tried forcing a custom camera with m_terrain.set_custom_camera(...) (tried both the camera that is on the player, as well as the player himself), but that didn't work either.
I have a grass system with on LOD1 just white cubes, and this is what it looks like currently when I walk around (LOD doesn't change, so when walking in a straight direction, I some accross LOD1 at some point):