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LOD not working for me, seems camera/player position is not picked up by M Terrain? #105

@michelcve

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@michelcve

I'm probably doing something wrong, but after searching and trying a few things, I still cannot get the LOD to properly work relative to the player's position.

As far as I can tell, I only have to create the world with m_terrain.create_grid() in the _ready() function.

I also tried forcing a custom camera with m_terrain.set_custom_camera(...) (tried both the camera that is on the player, as well as the player himself), but that didn't work either.

I have a grass system with on LOD1 just white cubes, and this is what it looks like currently when I walk around (LOD doesn't change, so when walking in a straight direction, I some accross LOD1 at some point):

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