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cards.py
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97 lines (72 loc) · 1.8 KB
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"""
module to implement the deck of cards
"""
from random import shuffle
from enum import Enum
from color import RED, RESET
if __name__ == "__main__":
print(f"{RED}Please start the game by running the main.py file{RESET}")
class Suit(Enum):
"""
suit of cards
"""
HEARTS = f"{RED}♥{RESET}"
DIAMONDS = f"{RED}♦{RESET}"
CLUBS = "♣"
SPADES = "♠"
class Rank(Enum):
"""
rank of cards
"""
ACE = ("A", 11, 1)
TWO = ("2", 2)
THREE = ("3", 3)
FOUR = ("4", 4)
FIVE = ("5", 5)
SIX = ("6", 6)
SEVEN = ("7", 7)
EIGHT = ("8", 8)
NINE = ("9", 9)
TEN = ("10", 10)
JACK = ("J", 10)
QUEEN = ("Q", 10)
KING = ("K", 10)
def __init__(self, label, *values):
self.label = label
self.values = values # This will be a tuple: (2,) or (1, 11)
def get_label(self):
return self.label
def get_values(self):
return self.values
def is_ace(self):
return len(self.values) == 2 # Only ACE has two values
class Card:
"""
a playing card
"""
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
self.hidden = False
def hide(self):
self.hidden = True
return self
def unhide(self):
self.hidden = False
return self
def __str__(self):
return f"{self.rank.get_label()}{self.suit.value}" if not self.hidden else "🂠"
def __eq__(self, other):
return self.rank == other.rank
def get_shuffled_deck():
deck = []
for _ in range(5):
deck.extend(generate_the_standard_deck())
shuffle(deck)
return deck
def generate_the_standard_deck():
deck = []
for suit in Suit:
for rank in Rank:
deck.append(Card(suit=suit, rank=rank))
return deck