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Performance in VR (Lagging issues in Oculus Quest 2) #135

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@bittu97

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@bittu97

Lagging issues are there even though I followed the VR Performance instructions provided on the readme of the GitHub link.

  1. #define MAX_NUM_STEPS to 100 (also tried by tuning MAX_NUM_STEPS of other functions too)
  2. and deleted this line: #pragma multi_compile DEPTHWRITE_ON DEPTHWRITE_OFF

It starts lagging when it is rendering the Model, I observed, if the model is not inside the camera field range, the application is working fine, and when the model is in front of us it starts lagging. If we go closer to the 3D-Model it lags increasingly and the application goes out of control.

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