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Is there any chance of adding support for new CompressedBG___ graphics that are used in Magical Charming? AFAIK up until this line the format stays the same (meaning, it still has width/height, uses the hash_update to decrypt first piece of data etc.), but then it changes somehow. Namely, every image has less than 256 elements in the first array, making the program crash with a buffer overflow. Additionally, I saw procedures in the game that were used to read the old format; the procedure that is actually used starts all the same up until reading the 256 elements. Instead, it assigns bunch of variables, some constant string BF_Movie_______\x00, and proceeds to call other functions...
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