diff --git a/proposals/0010-vk-buffer-ref.md b/proposals/0010-vk-buffer-ref.md index 695b68c1..38e40790 100644 --- a/proposals/0010-vk-buffer-ref.md +++ b/proposals/0010-vk-buffer-ref.md @@ -2,13 +2,14 @@ # Buffer Pointers in HLSL With vk::BufferPointer -* Author(s): [Greg Fischer](https://github.com/greg-lunarg) -* Sponsor(s): [Chris Bieneman](https://github.com/llvm-beanz), +* Proposal: [0010](0010-vk-buffer-ref.md) +* Author(s): [Greg Fischer](https://github.com/greg-lunarg) +* Sponsor(s): [Chris Bieneman](https://github.com/llvm-beanz), [Steven Perron](https://github.com/s-perron), [Diego Novillo](https://github.com/dnovillo) -* Status: **Accepted** -* Planned Version: Retroactive addition to Vulkan 1.2 (requires SPIR-V 1.3. - Some language details require HLSL 202x +* Status: **Accepted** +* Planned Version: Retroactive addition to Vulkan 1.2 (requires SPIR-V 1.3). + Some language details require HLSL 202x ## Introduction diff --git a/proposals/0012-psv0-entry-name.md b/proposals/0012-psv0-entry-name.md index b44de1e0..a11dcb0d 100644 --- a/proposals/0012-psv0-entry-name.md +++ b/proposals/0012-psv0-entry-name.md @@ -5,7 +5,7 @@ * Proposal: [0012](0012-psv0-entry-name.md) * Author(s): [Tex Riddell](https://github.com/tex3d) * Sponsor: [Tex Riddell](https://github.com/tex3d) -* Status: **Accepted** +* Status: **Completed** * Planned Version: SM 6.8, validator version 1.8 * PRs: [#5946](https://github.com/microsoft/DirectXShaderCompiler/pull/5946) diff --git a/proposals/0017-conforming-literals.md b/proposals/0017-conforming-literals.md index 32994392..0c17a458 100644 --- a/proposals/0017-conforming-literals.md +++ b/proposals/0017-conforming-literals.md @@ -5,16 +5,16 @@ * Proposal: [0017](0017-conforming-literals.md) * Author(s): [Chris Bieneman](https://github.com/llvm-beanz) * Sponsor: [Chris Bieneman](https://github.com/llvm-beanz) -* Status: **Accepted** +* Status: **Completed** * Planned Version: HLSL 202x * PRs: [#175](https://github.com/microsoft/hlsl-specs/pull/175) -* Issues: [#73](https://github.com/microsoft/hlsl-specs/issue/73), - [microsoft/DirectXShaderCompiler#6147](https://github.com/microsoft/DirectXShaderCompiler/issue/6147), - [microsoft/DirectXShaderCompiler#3973](https://github.com/microsoft/DirectXShaderCompiler/issue/3973), - [microsoft/DirectXShaderCompiler#4683](https://github.com/microsoft/DirectXShaderCompiler/issue/4683), - [microsoft/DirectXShaderCompiler#5493](https://github.com/microsoft/DirectXShaderCompiler/issue/5493), - [microsoft/DirectXShaderCompiler#6410](https://github.com/microsoft/DirectXShaderCompiler/issue/6410), - [shader-slang/slang#1185](https://github.com/shader-slang/slang/issue/1185) +* Issues: [#73](https://github.com/microsoft/hlsl-specs/issues/73), + [microsoft/DirectXShaderCompiler#6147](https://github.com/microsoft/DirectXShaderCompiler/issues/6147), + [microsoft/DirectXShaderCompiler#3973](https://github.com/microsoft/DirectXShaderCompiler/issues/3973), + [microsoft/DirectXShaderCompiler#4683](https://github.com/microsoft/DirectXShaderCompiler/issues/4683), + [microsoft/DirectXShaderCompiler#5493](https://github.com/microsoft/DirectXShaderCompiler/issues/5493), + [microsoft/DirectXShaderCompiler#6410](https://github.com/microsoft/DirectXShaderCompiler/issues/6410), + [shader-slang/slang#1185](https://github.com/shader-slang/slang/issues/1185) ## Introduction diff --git a/proposals/0021-vk-coop-matrix.md b/proposals/0021-vk-coop-matrix.md index 5a5747be..33f93965 100644 --- a/proposals/0021-vk-coop-matrix.md +++ b/proposals/0021-vk-coop-matrix.md @@ -5,7 +5,7 @@ * Proposal: [0021](0021-vk-coop-matrix.md) * Author(s): [Steven Perron](https://github.com/s-perron) * Sponsor: TBD -* Status: **Accepted** +* Status: **Completed** * Required Version: Vulkan 1.3 * PRs: [#6720](https://github.com/microsoft/DirectXShaderCompiler/pull/6720) diff --git a/proposals/0022-hlsl-loop-unroll-factor.md b/proposals/0022-hlsl-loop-unroll-factor.md index ff35090f..75188ff5 100644 --- a/proposals/0022-hlsl-loop-unroll-factor.md +++ b/proposals/0022-hlsl-loop-unroll-factor.md @@ -31,7 +31,7 @@ and the one in DXC. While there is an expectation that the new compiler will not be fully compatible with the previous compilers, These compat breaks should be minimized when possible. - ## Proposed solution +## Proposed solution In [HLSL 202X](0020-hlsl-202x-202y.md) the DXC implementation of the loop unroll factor should no longer alter the number of iteration executions. Ideally the loop unroll factor will also become a compiler hint for partial diff --git a/proposals/0023-cxx11-base.md b/proposals/0023-cxx11-base.md index 30e77f5c..f6d71c0d 100644 --- a/proposals/0023-cxx11-base.md +++ b/proposals/0023-cxx11-base.md @@ -2,7 +2,7 @@ # Adopt C++11 Base -* Proposal: [NNNN](NNNN-cxx11-base.md) +* Proposal: [0023](0023-cxx11-base.md) * Author(s): [Chris Bieneman](https://github.com/llvm-beanz) * Sponsor: TBD * Status: **Under Consideration** diff --git a/proposals/0028-dxil18.md b/proposals/0028-dxil18.md index 552ef6f6..830d5695 100644 --- a/proposals/0028-dxil18.md +++ b/proposals/0028-dxil18.md @@ -5,7 +5,7 @@ * Proposal: [0028](0028-dxil18.md) * Author(s): [Chris Bieneman](https://github.com/llvm-beanz) * Sponsor: [Chris Bieneman](https://github.com/llvm-beanz) -* Status: **Accepted** +* Status: **Completed** * Planned Version: Shader Model 6.8 > Note: this proposal is preserved as documentation for DXIL 1.8. It was