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Expose properties such as Ray.payloadSize from CFunctionReflection::m_pProps to the front end of D3D12_FUNCTION_DESC #136

@Nielsbishere

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@Nielsbishere

The purpose of this is that things like payloadSize can be reflected and passed directly to the StateObject creation.
For workgraphs I can imagine this is quite useful too.
This is implemented by PR #135.

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