There's a bit of a conflict when using a Spacemouse whislt relying on the Commoninput subsystem (and subsequently, CommonUI). The Axis controls are registered as Mouse & Keyboard input while the buttons are registered as Gamepad input - causing issues with UI input handling and CommonBoundActionButton widgets.
There's a bit of a conflict when using a Spacemouse whislt relying on the
Commoninputsubsystem (and subsequently,CommonUI). The Axis controls are registered as Mouse & Keyboard input while the buttons are registered as Gamepad input - causing issues with UI input handling andCommonBoundActionButtonwidgets.