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CHANGELOG.md

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# **1.2** (WIP) (Github)
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# **1.3** (WIP)
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### **Goals:**
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* [ ] Fix the current roadblock with macOS support.
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* [ ] Use official 3DxWare SDK when it's available on Windows as well (use HID as a fallback)
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* as per request
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* [ ] Improve axis configuration UX
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* [ ] Per-device model default button bindings
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* [ ] Detect device models through the Universal Receiver
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# **1.2** (Current) (Marketplace)
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### **Goals:**
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* [x] Completely rewrite the SpaceMouseReader module to support more data sources and just have better code quality
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* [ ] MacOS support. **Postponed to 1.3 :(**
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* [x] Participate properly in Unreal's Input Device system (have bindable `FKey`s and axes)
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* [x] Trigger Editor commands directly
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* [x] Support Orthographic viewports
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* [ ] Improve axis configuration UX
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* [ ] Per-device model default button bindings
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* [ ] Detect device models through the Universal Receiver
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## 1.2.4
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* Release to Marketplace, only compliance changes are made
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## 1.2.3-β
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* *RUNTIME*
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## <= 1.1.4
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[See releases](https://github.com/microdee/UE4-SpaceMouse/releases)
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# **1.3** (roadmap)
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### **Goals:**
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* [ ] Fix the current roadblock with macOS support.
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* [ ] Use official 3DxWare SDK when it's available on Windows as well (use HID as a fallback)
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* as per request
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# **?.?** (future)
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### **Goals:**

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