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2- # ** 1.2** (WIP) (Github)
2+ # ** 1.3** (WIP)
3+
4+ ### ** Goals:**
5+
6+ * [ ] Fix the current roadblock with macOS support.
7+ * [ ] Use official 3DxWare SDK when it's available on Windows as well (use HID as a fallback)
8+ * as per request
9+ * [ ] Improve axis configuration UX
10+ * [ ] Per-device model default button bindings
11+ * [ ] Detect device models through the Universal Receiver
12+
13+ # ** 1.2** (Current) (Marketplace)
314
415### ** Goals:**
516* [x] Completely rewrite the SpaceMouseReader module to support more data sources and just have better code quality
6- * [ ] MacOS support. ** Postponed to 1.3 :(**
717* [x] Participate properly in Unreal's Input Device system (have bindable ` FKey ` s and axes)
818* [x] Trigger Editor commands directly
919* [x] Support Orthographic viewports
10- * [ ] Improve axis configuration UX
11- * [ ] Per-device model default button bindings
12- * [ ] Detect device models through the Universal Receiver
20+
21+ ## 1.2.4
22+
23+ * Release to Marketplace, only compliance changes are made
1324
1425## 1.2.3-β
1526* * RUNTIME*
4859## <= 1.1.4
4960[ See releases] ( https://github.com/microdee/UE4-SpaceMouse/releases )
5061
51- # ** 1.3** (roadmap)
52-
53- ### ** Goals:**
54-
55- * [ ] Fix the current roadblock with macOS support.
56- * [ ] Use official 3DxWare SDK when it's available on Windows as well (use HID as a fallback)
57- * as per request
58-
5962# ** ?.?** (future)
6063
6164### ** Goals:**
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