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Is there any plans to support ansi escapes. Specifically color escapes.
The idea being that when a color sequence is encountered, it temporarily changes the color state.
Is there a fork with this type of support.
If there isn't any support whatsoever for this, would a pr implementing this be of any use to others?
After digging into code, to properly support this, shaders may need modified to have per vertex colors. (Is this an acceptable change?) Otherwise some higher level trickery will have to happen.
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