Hello :D
I'm developing my graphics engine in OpenGL... and now I'm stuck because I want to make a 3D vector graphics game. But I don't know how to make the lines be painted in world space instead of screen space.
How could I apply the projection and view matrices from the camera to the drawing of the lines in order to draw them in world space?
Here I have a star that I have made for now. Thanks in advance :)
