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Transformation from Screen Space to World Space? #663

@valdessa

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@valdessa

Hello :D

I'm developing my graphics engine in OpenGL... and now I'm stuck because I want to make a 3D vector graphics game. But I don't know how to make the lines be painted in world space instead of screen space.

How could I apply the projection and view matrices from the camera to the drawing of the lines in order to draw them in world space?

Here I have a star that I have made for now. Thanks in advance :)

Star

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