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267 lines (242 loc) · 7.47 KB
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Copy pathoptionsmenu.lua
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267 lines (242 loc) · 7.47 KB
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local gamestate = require("gamestate")
local fonts = require("fonts")
local settings = require("settings")
local optionsmenu = {}
optionsmenu.new = function(self,name)
local _playstate = gamestate:new(name or "mainmenu")
setmetatable(_playstate,{__index = self})
return _playstate
end
optionsmenu.initialize = function(self)
self.width, self.height = settings.width,settings.height
self.R,self.G,self.B,self.A = love.graphics.getColor()
--self.background = love.graphics.newImage("background.png")
self.pointTimer = 0
local rb = 32
local gb = 32
local bb = 32
love.graphics.setBackgroundColor(rb,gb,bb)
self.flags = {}
self.flags.fullscreen = true
self.flags.vsync = true
self.flags.fsaa = 4
self.options = {}
self.options[1] = {["name"]="Resolution",["values"]={
{2560,1600},
{2560,1440},
{1920,1200},
{1920,1080},
{1680,1050},
{1536,864},
{1440,900},
{1366,768},
{1360,768},
{1280,1024},
{1280,800},
{1280,720},
{1024,768}
},
["selected"]=4
}
self.options[2] = {["name"]="Fullscreen",["values"]={
"fullscreen",
"windowed"
},
["selected"]=1
}
self.options[3] = {["name"]="Vsync",["values"]={
"on",
"off"
},
["selected"]=1
}
self.options[4] = {["name"]="FSAA",["values"]={
0,
2,
4,
8,
16
},
["selected"]=1
}
local w,h,flags = love.window.getMode()
for i=1,#self.options[1].values do
if self.options[1].values[i][1] == w and self.options[1].values[i][2] == h then
self.options[1].selected = i
break
end
end
if not flags.fullscreen then self.options[2].selected = 2 end
if not flags.vsync then self.options[3].selected = 2 end
for i=1,#self.options[4].values do
if self.options[4].values[i] == flags.fsaa then
self.options[4].selected = i
break
end
end
self.actions = {}
self.actions[1] = function()
if self.options[1].selected + 1 <= #self.options[1].values then
self.options[1].selected = self.options[1].selected+1
else
self.options[1].selected = 1
end
end
self.actions[2] = function()
if self.options[2].selected + 1 <= #self.options[2].values then
self.options[2].selected = self.options[2].selected+1
else
self.options[2].selected = 1
end
end
self.actions[3] = function()
if self.options[3].selected + 1 <= #self.options[3].values then
self.options[3].selected = self.options[3].selected+1
else
self.options[3].selected = 1
end
end
self.actions[4] = function()
if self.options[4].selected + 1 <= #self.options[4].values then
self.options[4].selected = self.options[4].selected+1
else
self.options[4].selected = 1
end
end
self.actions[5] = function()
self:setGraphics()
self.manager:switchToState(self.manager.states["mainmenu"])
end
self.selected = 1
end
optionsmenu.terminate = function(self)
end
optionsmenu.update = function(self,dt)
self.pointTimer = self.pointTimer + dt
end
optionsmenu.draw = function(self)
--love.graphics.draw(self.background,0,0)
local npoints = math.min(math.floor(self.pointTimer*30),38)+2
local spread = self.width/2
--bottom left
xpoints = {}
ypoints = {}
originx = 0
originy = self.height
for i=1,npoints do
table.insert(xpoints,originx+i*spread/npoints+10*math.sin(2*math.pi*self.pointTimer/20))
table.insert(ypoints,originy-i*spread/npoints+10*math.sin(2*math.pi*self.pointTimer/20))
end
love.graphics.setColor(0,255,255,31)
for i=1,#xpoints do
love.graphics.line(xpoints[i],originy,originx,ypoints[#ypoints-i+1])
end
--top right
local xpoints = {}
local ypoints = {}
local originx = self.width
local originy = 0
for i=1,npoints do
table.insert(xpoints,originx-i*spread/npoints+10*math.sin(2*math.pi*self.pointTimer/20))
table.insert(ypoints,originy+i*spread/npoints+10*math.sin(2*math.pi*self.pointTimer/20))
end
love.graphics.setColor(255,255,0,31)
for i=1,#xpoints do
love.graphics.line(xpoints[i],originy,originx,ypoints[#ypoints-i+1])
end
love.graphics.setFont(fonts.mainmenu)
for i=1,#self.options do
love.graphics.setColor(255,255,0)
love.graphics.printf(self.options[i].name,0,self.height/2+i*30-60,self.width/3,"right")
if i == self.selected then
love.graphics.setColor(0,255,255)
else
love.graphics.setColor(255,255,0)
end
if i > 1 then
love.graphics.printf(self.options[i].values[self.options[i].selected],self.width/3,self.height/2+i*30-60,self.width/3,"center")
else
local w = self.options[i].values[self.options[i].selected][1]
local h = self.options[i].values[self.options[i].selected][2]
love.graphics.printf(tostring(w).."x"..tostring(h),self.width/3,self.height/2+i*30-60,self.width/3,"center")
end
end
if self.selected == #self.options+1 then
love.graphics.setColor(0,255,255)
else
love.graphics.setColor(255,255,0)
end
love.graphics.printf("Save and exit",self.width/3,self.height/2+(#self.options+1)*30-60,self.width/3,"center")
love.graphics.setColor(self.R,self.G,self.B,self.A)
end
optionsmenu.selectionUp = function(self)
self.selected = self.selected-1
if self.selected < 1 then self.selected = #self.options+1 end
end
optionsmenu.selectionDown = function(self)
self.selected = self.selected+1
if self.selected > #self.options+1 then self.selected = 1 end
end
optionsmenu.selectionRight = function(self)
if self.selected == #self.options+1 then return end
if self.options[self.selected].selected + 1 <= #self.options[self.selected].values then
self.options[self.selected].selected = self.options[self.selected].selected + 1
else
self.options[self.selected].selected = 1
end
end
optionsmenu.selectionLeft = function(self)
if self.selected == #self.options+1 then return end
if self.options[self.selected].selected - 1 > 0 then
self.options[self.selected].selected = self.options[self.selected].selected - 1
else
self.options[self.selected].selected = #self.options[self.selected].values
end
end
optionsmenu.keypressed = function(self, key, isrepeat )
if key == "up" then
self:selectionUp()
elseif key == "down" then
self:selectionDown()
elseif key == "left" then
self:selectionLeft()
elseif key == "right" then
self:selectionRight()
elseif key == "return" then
self.actions[self.selected]()
elseif key == "escape" then
self.manager:switchToState(self.manager.states["mainmenu"])
end
end
optionsmenu.gamepadpressed = function(self,joystick,button)
if button == "a" then
self.actions[self.selected]()
elseif button == "dpup" then
self:selectionUp()
elseif button == "dpdown" then
self:selectionDown()
elseif button == "dpleft" then
self:selectionLeft()
elseif button == "dpright" then
self:selectionRight()
elseif button == "b" then
self.manager:switchToState(self.manager.states["mainmenu"])
end
end
optionsmenu.setGraphics = function(self)
local w = self.options[1].values[self.options[1].selected][1]
local h = self.options[1].values[self.options[1].selected][2]
if self.options[2].values[self.options[2].selected] == "fullscreen" then
self.flags.fullscreen = true
else
self.flags.fullscreen = false
end
if self.options[3].values[self.options[3].selected] == "on" then
self.flags.vsync = true
else
self.flags.vsync = false
end
self.flags.fsaa = self.options[4].values[self.options[4].selected]
love.window.setMode(w,h,self.flags)
end
return optionsmenu