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deviceDeprecated label, use `<realm> device` labels instead.Deprecated label, use `<realm> device` labels instead.driver
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Gals Panic II has a RGB555 layer that is unused except on POST, making it a candidate for a MCU service.
There's no clear pattern in slave ROMs therefore it's possible that Kaneko used a RLE scheme, given the complexity of the protection itself sounds worth intel even if it ends that the MCU is completely responsible for the task.
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deviceDeprecated label, use `<realm> device` labels instead.Deprecated label, use `<realm> device` labels instead.driver
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galibert commentedon Oct 28, 2019
ghost commentedon Oct 28, 2019
fwiw I also believe that the bitmaps are a different resolution than the other layers, so there's going to be some funky mixing to handle too.
angelosa commentedon Nov 8, 2019
Game just send commands for displaying whatever background other than the POST ones. That's the easy part since we can just probe it out and eventually a pointer table is hidden somewhere.
The hard part is that there must be some kind of gameplay logic that must be populated somehow, i.e. it's currently impossible to clear a level because you can get just ~2% in gameplay and I'm gonna assume the remaining 98% is populated after background decoding.