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In v2 there's no mention of seed in the RLGym class. FWIW, PettingZoo passes it as an optional arg to the reset function.
I'm also seeing two sources of randomness in the code so far. IIRC RocketSim also supports seeding its prng, so you'll likely want to support that.
Current use of PRNG in this code:
random.shufflein the KickoffMutatornp.random, used inrand_vec3andrand_uvec3- note: these may be dead code, as I'm not seeing anything that makes use of them in this codebase.
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