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Merge pull request #2 from luau/noexecutor
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README.md

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# Loadstring
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## Custom HttpGet Proxy & Loadstring are required
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## Check [Full Package Releases](/releases/latest) if you don't have custom
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```lua
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local RepositoryName = "Dex"
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local File = "out.lua"
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local link = "https://raw.githubusercontent.com/lua-u/"..RepositoryName.."/master/"..File
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env.loadstring(env.HttpGet:InvokeServer(link, true), "Dex")(link)
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local link = "https://raw.githubusercontent.com/lua-u/" .. RepositoryName .. "/Executor-Free/" .. File
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--game.HttpService.HttpEnabled = true -- ! RUN THIS IN STUDIO CONSOLE OR USE SETTINGS
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--settings().Studio.ScriptTimeoutLength = -1 -- ! RUN THIS IN STUDIO CONSOLE IF YOU USE THIS VARIANT OF DEX (DUE TO POSSIBLE TIMEOUT BECAUSE OF LOADSTRING)
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local req_load = require(script.Parent:WaitForChild("loadstring")) -- ! YOU'LL NEED A CUSTOM LOADSTRING MODULE -- we use a modified version of https://www.roblox.com/library/4689019964/
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local loadstring = function(String)
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return req_load(String) -- Because this module is bad at handling chunkname param
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end
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loadstring(script.Parent:WaitForChild("HttpGet"):InvokeServer(link), "Dex") -- ! YOU'LL NEED A HTTPGET PROXY (CLIENT CANT DO HTTP REQUESTS NORMALLY), DONT FORGET TO ENABLE HTTPREQUESTS ON THE SERVER (game.HttpService.HttpEnabled = true) - we use our own because its easy to make
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```
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