Skip to content

Add Animation APIs #10

Open
Open
@ikeycode

Description

@ikeycode

We need simple Animation APis for now that can be dirt simple (changing the texture).
These need some kind of timeline struct so that we can have multiple instances of an animation that aren't directly shared.

Animation API should step through Frames (potentially basic structs) and increment the index once per duration completion, with the ability to loop back to index 0. This will require an AnimationProcessor to step through all AnimationComponent instances for the sprites at the very least.

For Tile Maps we'll likely need a very specialised Animation class.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions