@@ -6486,7 +6486,7 @@ const skills = {
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if (player.isMinHandcard()) {
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player.logSkill("potfuji", null, null, null, [3]);
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player.changeSkin({ characterName: "pot_yuji" }, "pot_yuji_shadow");
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- await player.draw();
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+ await player.draw(2 );
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player.addTempSkill(["potfuji_sha", "potfuji_shan"], { player: "phaseBegin" });
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}
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player
@@ -8344,7 +8344,7 @@ const skills = {
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})
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) {
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const num = player.getAllHistory("custom", evt => evt.name == "mbquchong").length;
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- const list = get.mode() == "identity" ? [0, 5, 10, 10] : [0, 2, 5, 5];
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+ const list = /* get.mode() == "identity" ? [0, 5, 10, 10] : */ [0, 2, 5, 5];
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return num < 4 && player.countMark("mbquchong") >= list[num];
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}
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return player.canMoveCard(
@@ -8397,7 +8397,7 @@ const skills = {
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.set("logSkill", ["mbquchong", null, null, null, [4]]);
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} else {
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const numbers = Array.from({ length: 13 }).map((_, i) => get.strNumber(i + 1));
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- const list = get.mode() == "identity" ? [0, 5, 10, 10] : [0, 2, 5, 5];
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+ const list = /* get.mode() == "identity" ? [0, 5, 10, 10] : */ [0, 2, 5, 5];
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const costMark = list[player.getAllHistory("custom", evt => evt.name == "mbquchong").length];
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const result = await player
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.chooseButton(
@@ -9832,9 +9832,12 @@ const skills = {
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},
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forced: true,
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logTarget: "target",
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+ /*
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get usable() {
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return get.mode() == "doudizhu" ? 1 : 2;
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},
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+ */
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+ usable: 2,
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async content(event, trigger, player) {
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const target = trigger.target,
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list = [];
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