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Description
Hey, I'm the author of savefileconverter.com (https://github.com/euan-forrester/save-file-converter) and I'm trying to add the ability to convert to and from GB64 files to the site.
I can convert from GB64 format to a 'normal' SRAM save that I can load in another emulator, but I haven't been able to successfully convert a 'normal' SRAM save from another emulator into GB64 format.
I've attached my best attempt so far, where I've just overwritten the first 8kB of the compressed data from a working save with my new save data, recompressed it, and updated the compressed size in the header. But I just see an empty save when I load the ROM in GB64. I'm feeling a bit stuck because it looks almost identical to the file I created with GB64.
Legend of Zelda, The - Link's Awakening (USA, Europe)-emulator-to-everdrive.fla.zip
This is the working save that I made with GB64:
Legend of Zelda, The - Link's Awakening (USA, Europe)-everdrive.fla.zip
Can you give me any more information about how to create these files?
Here's the code I'm using so far if you're curious: https://github.com/euan-forrester/save-file-converter/blob/gb64/frontend/src/save-formats/FlashCarts/N64/GB64Emulator.js
Thank you very much for any help you're able to give me!