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Tips for using LSL4Unity
Markus edited this page Sep 19, 2016
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10 revisions
double thisMoment = liblsl.local_Clock();
provides a time stamp from a high precision clock. Use this to write multiple marker within the same moment in your code.
An example snippit from the LSLMarkerStream script.
public void WriteBeforeFrameIsDisplayed(string marker)
{
pendingMarker = marker;
StartCoroutine(WriteMarkerAfterImageIsRendered());
}
IEnumerator WriteMarkerAfterImageIsRendered()
{
yield return new WaitForEndOfFrame();
Write(pendingMarker);
yield return null;
}