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Paid work converting PhysX to WebAssembly #288

@ashconnell

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@ashconnell

Similarly to how Bullet Physics was ported to Ammo.js via Emscripten, how much work would be involved in porting the now open source PhysX engine?

My understanding of C++ isn't strong enough to figure this out and I assume there are probably people out there that could do this without breaking a sweat.

If anyone is available to do this, lets discuss here. I'm willing to pay for this to happen but have no idea how long this kind of thing takes or what is involved in making it happen.

And of course, I would want this port to be released as open source also.

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