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In the modification The Dark Saga for Gothic 2, armor use a skeletal/skinned model as their dropped/inventory visual instead of standard static mesh.
Under original DX7, these items display properly in the inventory cell and tooltip preview(3rd screenshot). However, with the GD3D11 renderer, the inventory preview only renders a tiny detached part of the mesh, making the armor nearly invisible in the slot(1st screenshot). When the item is dropped into the game world, it renders completely fine (2nd screenshot).
In the modification The Dark Saga for Gothic 2, armor use a skeletal/skinned model as their dropped/inventory visual instead of standard static mesh.
Under original DX7, these items display properly in the inventory cell and tooltip preview(3rd screenshot). However, with the GD3D11 renderer, the inventory preview only renders a tiny detached part of the mesh, making the armor nearly invisible in the slot(1st screenshot). When the item is dropped into the game world, it renders completely fine (2nd screenshot).