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HTTP 1.1 client implementation #13

@bvanderveen

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@bvanderveen

Supports pipelining requests and reusing open connections.

ep.GetHttpConnection(c => {
    connection.OnRequest(head, body, responseDelegate);
});

This makes me think:

When writes are made during a single iteration of the runloop, the socket implementation should combine them into a single packet. In other words, writes are deferred until the end of the loop and always re-buffered or use scatter/gather APIs.

This is so that user can control pipelining of requests. Very nice also in the outgoing message queue because headers and synchronous bodies are condensed into a single packet.

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