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In Vulkan you can enable the ``VK_EXT_debug_marker`` extension, which is provided by RenderDoc, and use the ``vkDebugMarkerSetObjectNameEXT`` function.
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In Vulkan you can enable the ``VK_EXT_debug_utils`` extension, which is provided by RenderDoc, and use the ``vkSetDebugUtilsObjectNameEXT`` function.
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.. highlight:: c++
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.. code:: c++
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// At creation time, request the VK_EXT_debug_marker extension and
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// use vkGetInstanceProcAddr to obtain vkDebugMarkerSetObjectNameEXT
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// At instance creation time, request the VK_EXT_debug_utils extension and
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// use vkGetInstanceProcAddr to obtain vkSetDebugUtilsObjectNameEXT
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