-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathInventory.cpp
More file actions
103 lines (81 loc) · 2.02 KB
/
Inventory.cpp
File metadata and controls
103 lines (81 loc) · 2.02 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
#include "Inventory.h"
Inventory::Inventory()
: capacity {0}, numItems{0} {
itemArr = new Item*[capacity];
}
Inventory::~Inventory()
{
for (size_t i = 0; i < numItems; i++)
{
delete this->itemArr[i];
}
delete[] itemArr;
}
Item& Inventory::operator[](const size_t index)
{
if (index > this->numItems)
throw("BAD INDEX");
return *this->itemArr[index];
}
/* expand - Expands player's inventory by size items
*/
void Inventory::expand(size_t size)
{
capacity += size;
Item **tmpArr = new Item*[capacity];
/* Copy in old inventory */
for (size_t i = 0; i < numItems; i++)
{
tmpArr[i] = new Item(*itemArr[i]);
}
/* Delete old inventory from old array */
for (size_t i = 0; i < numItems; i++)
{
delete itemArr[i];
}
delete[] itemArr;
/* Reset itemArr */
itemArr = tmpArr;
initialize(numItems);
}
/* initialize - Sets all items in a player's inventory to nullptr starting from
* a certain index.
*/
void Inventory::initialize(const int from)
{
for (size_t i = from; i < capacity; i++)
{
itemArr[i] = nullptr;
}
}
/* addItem - Adds an item to the player's inventory
*/
void Inventory::addItem(const Item &item)
{
if (numItems >= capacity)
{
std::cout << "Your inventory is full..." << std::endl;
return;
}
itemArr[numItems++] = new Item(item);
}
/* removeItem - Removes an item from the player's inventory
*/
void Inventory::removeItem(const std::string &str)
{
size_t i, j = 0, removed = 0;
for (i = 0; i < this->numItems; i++)
{
/* Continue if removed item is found */
if (this->itemArr[i]->getName().compare(str) == 0)
{
delete this->itemArr[i];
removed++;
continue;
}
/* Overwrite current item with next non-removed item */
this->itemArr[j] = this->itemArr[i];
j++;
}
this->numItems -= removed;
}