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First_Game.mk
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160 lines (129 loc) · 8.36 KB
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##
## Auto Generated makefile by CodeLite IDE
## any manual changes will be erased
##
## Debug
ProjectName :=First_Game
ConfigurationName :=Debug
WorkspacePath :=C:/Users/jwhen/Desktop/Hacks/Text_Adventure
ProjectPath :=C:/Users/jwhen/Desktop/Hacks/Text_Adventure/First_Game
IntermediateDirectory :=./Debug
OutDir := $(IntermediateDirectory)
CurrentFileName :=
CurrentFilePath :=
CurrentFileFullPath :=
User :=jwhen
Date :=27/03/2020
CodeLitePath :="C:/Program Files/CodeLite"
LinkerName :=C:/MinGW/bin/g++.exe
SharedObjectLinkerName :=C:/MinGW/bin/g++.exe -shared -fPIC
ObjectSuffix :=.o
DependSuffix :=.o.d
PreprocessSuffix :=.i
DebugSwitch :=-g
IncludeSwitch :=-I
LibrarySwitch :=-l
OutputSwitch :=-o
LibraryPathSwitch :=-L
PreprocessorSwitch :=-D
SourceSwitch :=-c
OutputFile :=$(IntermediateDirectory)/$(ProjectName)
Preprocessors :=
ObjectSwitch :=-o
ArchiveOutputSwitch :=
PreprocessOnlySwitch :=-E
ObjectsFileList :="First_Game.txt"
PCHCompileFlags :=
MakeDirCommand :=makedir
RcCmpOptions :=
RcCompilerName :=C:/MinGW/bin/windres.exe
LinkOptions :=
IncludePath := $(IncludeSwitch). $(IncludeSwitch)./src $(IncludeSwitch)./lib
IncludePCH :=
RcIncludePath :=
Libs :=
ArLibs :=
LibPath := $(LibraryPathSwitch). $(LibraryPathSwitch)./lib/
##
## Common variables
## AR, CXX, CC, AS, CXXFLAGS and CFLAGS can be overriden using an environment variables
##
AR := C:/MinGW/bin/ar.exe rcu
CXX := C:/MinGW/bin/g++.exe
CC := C:/MinGW/bin/gcc.exe
CXXFLAGS := -std=c++17 -Wall -g -O0 -Wall $(Preprocessors)
CFLAGS := -g -O0 -Wall $(Preprocessors)
ASFLAGS :=
AS := C:/MinGW/bin/as.exe
##
## User defined environment variables
##
CodeLiteDir:=C:\Program Files\CodeLite
Objects0=$(IntermediateDirectory)/Item.cpp$(ObjectSuffix) $(IntermediateDirectory)/Utils.cpp$(ObjectSuffix) $(IntermediateDirectory)/Inventory.cpp$(ObjectSuffix) $(IntermediateDirectory)/Game.cpp$(ObjectSuffix) $(IntermediateDirectory)/Player.cpp$(ObjectSuffix) $(IntermediateDirectory)/Locations.cpp$(ObjectSuffix) $(IntermediateDirectory)/main.cpp$(ObjectSuffix)
Objects=$(Objects0)
##
## Main Build Targets
##
.PHONY: all clean PreBuild PrePreBuild PostBuild MakeIntermediateDirs
all: $(OutputFile)
$(OutputFile): $(IntermediateDirectory)/.d $(Objects)
@$(MakeDirCommand) $(@D)
@echo "" > $(IntermediateDirectory)/.d
@echo $(Objects0) > $(ObjectsFileList)
$(LinkerName) $(OutputSwitch)$(OutputFile) @$(ObjectsFileList) $(LibPath) $(Libs) $(LinkOptions)
MakeIntermediateDirs:
@$(MakeDirCommand) "./Debug"
$(IntermediateDirectory)/.d:
@$(MakeDirCommand) "./Debug"
PreBuild:
##
## Objects
##
$(IntermediateDirectory)/Item.cpp$(ObjectSuffix): Item.cpp $(IntermediateDirectory)/Item.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "C:/Users/jwhen/Desktop/Hacks/Text_Adventure/First_Game/Item.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/Item.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/Item.cpp$(DependSuffix): Item.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/Item.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/Item.cpp$(DependSuffix) -MM Item.cpp
$(IntermediateDirectory)/Item.cpp$(PreprocessSuffix): Item.cpp
$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/Item.cpp$(PreprocessSuffix) Item.cpp
$(IntermediateDirectory)/Utils.cpp$(ObjectSuffix): Utils.cpp $(IntermediateDirectory)/Utils.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "C:/Users/jwhen/Desktop/Hacks/Text_Adventure/First_Game/Utils.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/Utils.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/Utils.cpp$(DependSuffix): Utils.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/Utils.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/Utils.cpp$(DependSuffix) -MM Utils.cpp
$(IntermediateDirectory)/Utils.cpp$(PreprocessSuffix): Utils.cpp
$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/Utils.cpp$(PreprocessSuffix) Utils.cpp
$(IntermediateDirectory)/Inventory.cpp$(ObjectSuffix): Inventory.cpp $(IntermediateDirectory)/Inventory.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "C:/Users/jwhen/Desktop/Hacks/Text_Adventure/First_Game/Inventory.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/Inventory.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/Inventory.cpp$(DependSuffix): Inventory.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/Inventory.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/Inventory.cpp$(DependSuffix) -MM Inventory.cpp
$(IntermediateDirectory)/Inventory.cpp$(PreprocessSuffix): Inventory.cpp
$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/Inventory.cpp$(PreprocessSuffix) Inventory.cpp
$(IntermediateDirectory)/Game.cpp$(ObjectSuffix): Game.cpp $(IntermediateDirectory)/Game.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "C:/Users/jwhen/Desktop/Hacks/Text_Adventure/First_Game/Game.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/Game.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/Game.cpp$(DependSuffix): Game.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/Game.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/Game.cpp$(DependSuffix) -MM Game.cpp
$(IntermediateDirectory)/Game.cpp$(PreprocessSuffix): Game.cpp
$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/Game.cpp$(PreprocessSuffix) Game.cpp
$(IntermediateDirectory)/Player.cpp$(ObjectSuffix): Player.cpp $(IntermediateDirectory)/Player.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "C:/Users/jwhen/Desktop/Hacks/Text_Adventure/First_Game/Player.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/Player.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/Player.cpp$(DependSuffix): Player.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/Player.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/Player.cpp$(DependSuffix) -MM Player.cpp
$(IntermediateDirectory)/Player.cpp$(PreprocessSuffix): Player.cpp
$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/Player.cpp$(PreprocessSuffix) Player.cpp
$(IntermediateDirectory)/Locations.cpp$(ObjectSuffix): Locations.cpp $(IntermediateDirectory)/Locations.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "C:/Users/jwhen/Desktop/Hacks/Text_Adventure/First_Game/Locations.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/Locations.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/Locations.cpp$(DependSuffix): Locations.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/Locations.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/Locations.cpp$(DependSuffix) -MM Locations.cpp
$(IntermediateDirectory)/Locations.cpp$(PreprocessSuffix): Locations.cpp
$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/Locations.cpp$(PreprocessSuffix) Locations.cpp
$(IntermediateDirectory)/main.cpp$(ObjectSuffix): main.cpp $(IntermediateDirectory)/main.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "C:/Users/jwhen/Desktop/Hacks/Text_Adventure/First_Game/main.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/main.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/main.cpp$(DependSuffix): main.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/main.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/main.cpp$(DependSuffix) -MM main.cpp
$(IntermediateDirectory)/main.cpp$(PreprocessSuffix): main.cpp
$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/main.cpp$(PreprocessSuffix) main.cpp
-include $(IntermediateDirectory)/*$(DependSuffix)
##
## Clean
##
clean:
$(RM) -r ./Debug/