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Option to take in to account pawn's relevant skill in addition to intellectual? #78

@abrenneke

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@abrenneke

In my opinion, it makes sense for a pawn that is proficient in, say, construction, to be able to research something like Complex Furniture much faster than a pawn that has no hands-on knowledge of construction, and has only read books on the matter.

Would it be very hard to take in to account the pawn's skill for the research in addition to their intellectual skill? Not sure what the best weighting would be, 50/50 is a good start. That way, you are even less inclined to make one pawn with the most Intellectual skill your researcher, and instead spread the researching among your pawns with the most skill in each area.

The mod already is able to calculate the most relevant skill for a particular piece of research, so maybe this could be straightforward! Let me know what you think!

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