16 feb 2023
- Fixed issues related to package.json exports (#434)
- Added a warning about
strictNullChecksoption to the TypeScript docs (#433) - Fixed an issue occurring while using
maxLinesSuffixwhenadvancedRenderis set totrue(#429) - Fixed an alignment issue occurring when the advanced text renderer is used (#428)
- Added an example of basic subclassing to the TypeScript docs (#446)
- Fixed an issue related to an inconsistency in the handling of default fonts
- Added instant freeing up of text textures to prevent memory building up when text is being changed
- Updated docs to add
letterSpacingproperty toTexttexture
31 oct 2022
- Fixed Lightning inspector (#427)
20 oct 2022
- Updated patching.md file (#422)
- Minor documentation updates (#405)
- Added support to track vram usage (#395)
- Added texture compression support (#391)
19 sep 2022
- Added support for smart read pixels after draw (#417)
- Fixed "handling input" section of docs index (#416)
- Added missing 'pauseRafLoopOnIdle' stage option type def and small doc updates (#415)
- Reverted original functionality of drawFrame() (#414)
- Fixed fatal exception when attempting to render 0x0 canvas texture without forceTxCanvasSource option (#413)
- Added typescript docs (#409)
15 aug 2022
- Added TypeScript Support (#407)
- Enabled RAF idle usage with stage option 'pauseRafLoopOnIdle'(#402)
- Fixed regression on Ziggo platforms (#364)
- Added glReadPixels support after rendering (#388)
- Updated Readme file with correct LightningJs Documentation URL.(#383)
- Improved support for vertical alignment on advanced text renderer. (#378)
- Removed regex named capture groups from text parser (#394)
- Added listener for visibility change to redraw when visible(#396)
- Added revised Documentation related to Lightning Core
- Added option to force canvas element as tx source(#393)
28 dec 2021
textRenderSharpFontSizeandtextRenderSharpPrecisionoptions were replaced byfontSharpoption and their default values adjusted (#354, #359)- Added CSS cursor support (https://developer.mozilla.org/en-US/docs/Web/CSS/cursor). Check out the example:
examples/mouse-pointer/cursor.html(#319)
- Fixed issue where
canvaswould not fully initialize before the inspector, resulting in invalidwidthandheightof the root inspector element (#355)
04 nov 2021
- Mouse hover/unhover properly affects entire branch instead of single component. See
examples/mouse-pointer/hover-tree.html. (#334) - Fixed text rendering problems present on some versions of Tizen platforms (#344)
- Fixed issue where inspector would not show falsy text values e.g.
0in element's attributes (#341) - Fixed issue in
advancedTextRenderer, wheremaxLineswould break for one word lines (#350)
13 sep 2021
- Added new text renderer that enables i.a. bold, italics and color using html-like tags. Check
examples/text/advanced-renderer.htmlfor more information (#318) - Introduced options
textRenderSharpFontSizeandtextRenderSharpPrecisionstage options for text texture scaling. Those options are useful for reducing blur effect on only selected text textures (#321, #320)
- Fixed ChildList's
setAtboundary check (#314) - Fixed inaccurate collision check for mouse pointer when precision is different than 1 (#329)
07 jul 2021
- Added support for mouse (check out
examples/mouse-pointer)(#68, #300, #302) childListinsert methods now accept patch objects (#294)- Added
focusattribute to currently focused element when viewed using inspector (#266, #304)
- Fixed issue with inspector in bundled Lightning (#308)
- Fixed issue where ObjectList's
removeAtmethod would not guard against errors (#306) - Reduced blur effect on text texture when its font size is small (#299, #305)
- Updated license field in package.json file to match SPDX (#307)
- Relicense Lightning to Metrological Apache (#285)
05 jul 2021
- Multiple property bindings are now accepted by
bindPropmethod (#275) - Added Magnifier shader (check out
examples/shaders/magnifier) (#274) - Added customisable
data-testIdproperty in inspector that can be used by automated tests (#288)
- Property bindings now work with shaders (#278)
- Property bindings now work with text objects (#283)
- Text texture's height will now match exactly line height if its
textBaselineproperty is set tobottom(#286)
- Added FadeOut, Spinner2 shaders, updated RoundRectangle, RadialGradient, Vignette (see
examples/shaders) (#255) - Event emitter now supports
oncemethod (#271) - Component's
signalsmethod will now accept functions (seeexamples/signals) (#264)
- Fixed issue where calling Event emitter's
offmethod inside callback it was registered with would not work (#271) - Multiple
\ntext line breaks are now rendered correctly (#277)
- Fixed image path construction problem for URLS containing hash (#257)
- Fixed letter-spacing on text texture to be properly applied on different resolutions (#256)
-
Component instance is now accessible in template method (#253)
static _template(instance) { return { w: instance.size, h: instance.size }; } _construct() { this.size = 50; }
- Fixed possible ES5 compatibility issues with code not subject to transpilation (#242)
-
wpe-lightningpackage migrates to@lightningjs/core -
Logs from Lightning have now
[Lightning]prefix (#245) -
Added property bindings for Lightning templates via
bindPropmethod (seeexamples/property-bindings) (#251) -
Added
textIndentoption for text texture (#250){text: {text: 'hello', textIndent: 200}}
- Fixed improperly handled GC case for
c2drenderer (#246)
- [experimental] Added touch support (see
examples/touch) (#239)
- Shaders will now use
precision highp floatif the platform supports it (#232) - Fixed RoundedRectangle shader unconverted uniforms that would cause errors on some of the platforms (#234)
- Fixed Hole shader to work with different resolutions (#233)
- Fixed CORS issues on images specific to PS4 platform (#226)
04 sep 2020
-
New shaders:
Vignette,Perspective,SpinnerandHole(example) -
RoundedRectangleshader can now be applied to each corner separately (example)shader: {type: lng.shaders.RoundedRectangle, radius: 50} // apply round corners to whole rectangle
shader: {type: lng.shaders.RoundedRectangle, radius: [50, 0, 25, 0]} // apply round corners separately
-
Binding multiple methods to same keycode is now possible
const keys = { ... 8: 'Back', 13: 'Enter', 219: ['Rewind', 'PreviousPage'], 221: ['FastForward', 'NextPage'], ... };
-
Added support for base64 encoded images. This may have worked or not depending on image format and Image Worker configuration, but after the change it should work in all configurations
Image: { x: 15, y: 15, src: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAYAAACM/rhtAAA...' }
- Animation's
progressevent is called right beforefinish(#196) - No text on PS4 (#16)
- Broken
Dithering,OutlineandPixelateshaders (#199, #203)
-
RoundedRectangleshader now hasfillColor,strokeandstrokeColorproperties (example)shader: { type: lng.shaders.RoundedRectangle, fillColor: 0xffff0000, // fill color strokeColor: 0xff00ffff, // stroke color stroke: 30, // stroke thickness }
-
Added
verticalAlignoption forTextTexture, which defines how text should be positioned if line height is greater than size of the font (example)text: { text: 'Hello', fontSize: 24, lineHeight: 40, verticalAlign: 'middle' }
- Reverted #192 (#164) to preserve compatibility with existing applications
- Vertical centering of text when line height is larger than font size (#164)
- Relative protocol urls for Image Worker (#143)
- Migration to rdkcentral
- SVG images from foreign origins throwing errors (#185)
-
Added
letterSpacingoption forTextTexture, which lets increase or decrease space between letters (example)text: { text: 'Hello', letterSpacing: 5 }
getNonDefaults()ofElementclass (9096717)
- Jest snapshot for Lightning template (1790cb3)
- Spark shader updates (#108)
- Integration with Spark platform (#108)
resizeModeis not applied when texture uses source that is already loaded (#103)
- Rollup update (#102)
- Lightning now contains ES5 compatible bundles (#97)
- Fixed Image Worker to be ES5 compatible (aaed13282b98448eaf0c5a14106a0251a0ddd012)
08 jan 2020
- Fixed text highlight not rendering properly (#86)
19 nov 2019
- Since 1.2.1, Lightning is available on npm registry under
wpe-lightning(check here) - Added
RoundRectangleshader (#70). It allows to easily make round corners around the texture (example)
21 oct 2019
- Added
textOverflowoption (#26). This enables various text clipping options for single line words or sentences. More information here. - Added longPress feature (#48). This adds support for key releases and handlers for long key presses.
21 oct 2019
- Fixed text rendering artifacts sometimes appearing on RPI platform (#41)