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Question about the project's vision #9

@jsjtxietian

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@jsjtxietian

Hi, Thank you for sharing this project! I find it very interesting and appreciate the effort you've put into it. I see a lot of potential in this project.

I have a few questions regarding the vision and future direction of this project. Could you share your thoughts on what you aim to achieve with it in the long run? Are there any specific goals or features you are planning to implement?

Additionally, I have some small observtions/suggestions:

  • I suspect Can't run Add component #3 could be related to the fact that the code did not add enough assembly for the Mono's built-in compiler, for example, After I add options.ReferencedAssemblies.Add(typeof(UnityEngine.BoxCollider).Assembly.Location); cursor can help me add a box collider compoment. A lot of work needs to be done for a perfect experience. Also maybe can use Roslyn instead of mono in the future?
  • More API(Available Tools) would be helpful and maybe a more structured way of defining and implementing them.
  • Better UI to show the activity of Unity's behaviour instead of just logging them.

I’d love to hear your thoughts on these points. I'm willing to help in any way I can. Thanks again for your work!

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