-
Notifications
You must be signed in to change notification settings - Fork 103
Open
Description
There's some weirdness going on where the color shown for color fields in material editor does not correspond to what actually ends up rendered to the screen in the material preview and in the built game, even when the shader just copy pastes the input color into the fragment color. I assume it's some sort of a sRGB vs linear color space issue.
If it's not obvious enough to the naked eye, color in the material preview top left is #ffe700 and the color displayed next to the "Color" field is #ffcc00. Given that the color value that I've set corresponds to #ffcc00, this might even be an issue with the way jME passes colors into shaders/deals with gamma correction.
neph1