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MainWindow.xaml.cs
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118 lines (101 loc) · 3.96 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.IO;
using Microsoft.Win32;
using System.Text.RegularExpressions;
namespace UnityGames
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private string steamDirectoryPath = "";
public MainWindow()
{
InitializeComponent();
var steamDirectory = (string)Registry.GetValue(@"HKEY_CURRENT_USER\SOFTWARE\Valve\Steam", "SteamPath", "-");
steamDirectoryPath = steamDirectory;
if (steamDirectoryPath == "-")
{
unityGameCountLabel.Content = "You seem to not have Steam installed on your system?";
unitySearchButton.Visibility = Visibility.Hidden;
return;
}
}
//- Actions
private async void unitySearchButton_Click(object sender, RoutedEventArgs e)
{
var previousText = unitySearchButton.Content;
unitySearchButton.IsEnabled = false;
unitySearchButton.Content = "Searching for Unity games";
var unityGames = await listOfSteamGamesMadeWithUnity();
foreach (var directory in unityGames)
{
var dirInfo = new DirectoryInfo(directory);
unityGamesList.Items.Add(dirInfo);
}
var sCount = unityGames.Count == 1 ? "" : "s";
unityGameCountLabel.Content = string.Format("You seem to have {0} Unity game{1} installed", unityGames.Count, sCount);
unitySearchButton.IsEnabled = true;
unitySearchButton.Content = previousText;
}
//- Private
private Task<List<string>> listOfSteamGamesMadeWithUnity()
{
return Task.Run<List<string>>(() =>
{
var libraryConfigPath = string.Format("{0}/config/libraryfolders.vdf", steamDirectoryPath).Replace("/", Path.DirectorySeparatorChar.ToString());
var libraryConfigText = File.ReadAllLines(libraryConfigPath);
List<string> libraries = new List<string>();
foreach (var line in libraryConfigText)
{
if (line.Contains("\"path\""))
{
var regexp = new Regex("\"path\"[^\"]+\"([^\"]+)\"");
var match = regexp.Match(line);
if (match.Success && match.Groups.Count == 2)
{
libraries.Add(match.Groups[1].Value.Replace("\\\\", Path.DirectorySeparatorChar.ToString()));
}
}
}
var gameFolders = new List<string>();
foreach (var dir in libraries)
{
gameFolders.AddRange(Directory.GetDirectories(String.Format("{0}\\steamapps\\common\\", dir)));
}
var unityGames = new List<string>();
foreach (var dir in gameFolders)
{
bool isUnityGame = false;
var files = Directory.GetFiles(dir);
foreach (var file in files)
{
if (file.Contains("UnityCrashHandler32") || file.Contains("UnityPlayer"))
{
isUnityGame = true;
break;
}
}
if (isUnityGame)
{
unityGames.Add(dir);
}
}
return unityGames;
});
}
}
}