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<p class="p1"><span class="s1"></span><br></p>
<p class="p2"><span class="s1">╭───</span><span class="s2"> </span><span class="s1">Claude</span><span class="s2"> </span><span class="s1">Code</span><span class="s2"> </span><span class="s3">v2.1.81</span><span class="s2"> </span><span class="s1">──────────────────────────────────────────────────────────────────────────────╮</span></p>
<p class="p3"><span class="s4">│</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s5">│</span><span class="s1"> </span><span class="s5"><b>Tips</b></span><span class="s1"> </span><span class="s5"><b>for</b></span><span class="s1"> </span><span class="s5"><b>getting</b></span><span class="s1"> </span><span class="s5"><b>started</b></span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s4">│</span></p>
<p class="p3"><span class="s4">│</span><span class="s1"><span class="Apple-converted-space"> </span><b>Welcome</b> <b>back</b> <b>B!</b><span class="Apple-converted-space"> </span></span><span class="s5"><b>│</b></span><span class="s1"> Ask Claude to create a new app or clone a repository </span><span class="s4">│</span></p>
<p class="p4"><span class="s4">│</span><span class="s2"> <span class="Apple-converted-space"> </span></span><span class="s1">│</span><span class="s2"> </span><span class="s1">────────────────────────────────────────────────────</span><span class="s2"> </span><span class="s4">│</span></p>
<p class="p3"><span class="s4">│</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s4">▗</span><span class="s6"> ▗ <span class="Apple-converted-space"> </span>▖ </span><span class="s4">▖</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s5">│</span><span class="s1"> </span><span class="s5"><b>Recent</b></span><span class="s1"> </span><span class="s5"><b>activity</b></span><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s4">│</span></p>
<p class="p3"><span class="s4">│</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s6"> <span class="Apple-converted-space"> </span></span><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s5">│</span><span class="s1"> </span><span class="s3">No</span><span class="s1"> </span><span class="s3">recent</span><span class="s1"> </span><span class="s3">activity</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s4">│</span></p>
<p class="p3"><span class="s4">│</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s4">▘▘</span><span class="s1"> </span><span class="s4">▝▝</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s5">│</span><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s4">│</span></p>
<p class="p3"><span class="s4">│</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s5">│</span><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s4">│</span></p>
<p class="p3"><span class="s4">│</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s3">Sonnet</span><span class="s1"> </span><span class="s3">4.6</span><span class="s1"> </span><span class="s3">·</span><span class="s1"> </span><span class="s3">Claude</span><span class="s1"> </span><span class="s3">Team</span><span class="s1"> </span><span class="s3">·</span><span class="s1"> </span><span class="s3">Injective</span><span class="s1"> </span><span class="s3">Labs</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s5">│</span><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s4">│</span></p>
<p class="p3"><span class="s4">│</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s3">~/code/inj/blackjack-demo</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s5">│</span><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s4">│</span></p>
<p class="p2"><span class="s1">╰──────────────────────────────────────────────────────────────────────────────────────────────────────╯</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s7">❯ </span><span class="s8">/shaping</span><span class="s9"><span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p5"><span class="s2"><span class="Apple-converted-space"> </span></span><span class="s1">Searched</span><span class="s2"> </span><span class="s1">for</span><span class="s2"> </span><span class="s1"><b>1</b> pattern</span><span class="s2"> </span><span class="s1">(ctrl+o</span><span class="s2"> </span><span class="s1">to</span><span class="s2"> </span><span class="s1">expand)</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> No existing shaping documents found. Let's start fresh.</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>Welcome to a shaping session. Two ways to begin:</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Start</b> <b>from</b> <b>R</b> <b>(Requirements)</b><b></b></span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>Describe the problem, pain points, or constraints you're facing. We'll gather requirements and let shapes emerge from them.</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Start</b> <b>from</b> <b>S</b> <b>(Shapes)</b><b></b></span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>Already have a solution in mind? Sketch it and we'll capture it as a shape, then extract requirements as we go.</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>There's no required order — R and S inform each other throughout.</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>What are we shaping, and where would you like to start?</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p6"><span class="s7">❯ </span><span class="s9">(1) R (2) a demo application intended to be used for developer education. specific idea is that there will be an EVM smart<span class="Apple-converted-space"> </span></span><span class="s11"> <span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9">contract that when queried will tell you what is the optimal next action based on your current hand in a game of blackjack. there </span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9">should also be a dapp that allows you to visually see the cards and the outcome of the actions.</span><span class="s11"> <span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> Great starting point. Let me capture what's clear and ask a few questions to sharpen the requirements.</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>What</b> <b>I</b> <b>heard:</b><b></b></span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>- A developer education demo</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>- An EVM smart contract: given a blackjack hand, returns the optimal next action</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>- A dapp: visually displays cards and action outcomes</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Questions</b> <b>to</b> <b>sharpen</b> <b>R:</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>1. <b>Educational</b> <b>goal</b> — What specifically are developers meant to learn from this? (e.g., how to call a smart contract from a</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>frontend, how to read on-chain state, how to write pure logic contracts, something else?)</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>2. <b>Contract</b> <b>query</b> <b>model</b> — Is the contract purely a read (a </span><span class="s12">view</span><span class="s1">/</span><span class="s12">pure</span><span class="s1"> function — no gas, no tx), or should querying it involve</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>sending a transaction (to demonstrate tx flows)?</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>3. <b>Game</b> <b>state</b> — Where does the game state live? Options:</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>- Fully off-chain (contract is just a strategy oracle, game runs in the browser)</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>- Partially on-chain (hands/results recorded on-chain)</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>- Fully on-chain</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>4. <b>Target</b> <b>network</b> — Any specific chain in mind? (e.g., Injective EVM, Base, a local testnet like Hardhat/Anvil?)</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>5. <b>Player</b> <b>count</b> — Single player interacting with a dealer (simulated), or multiplayer?</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>6. <b>Tech</b> <b>stack</b> — Any preferences for the frontend? (React, Vue, plain JS, etc.) And for contract tooling? (Hardhat, Foundry, etc.)</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p6"><span class="s7">❯ </span><span class="s9">(1a) learn solidity programming syntax (1b) learn how to invoke a function and obtain the return results using viem in a dapp (1c)</span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9"><span class="Apple-converted-space"> </span>how to compile, test, deploy, verify a smart contract to Injective EVM. (2) should be a view function, not a pure one, as it stores</span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9"><span class="Apple-converted-space"> </span>the cards that are remaining in the deck, i.e. not yet dealt. as such when cards are dealt, a tx will be involved, as state<span class="Apple-converted-space"> </span></span><span class="s11"> <span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9">changes. (3) fully-on chain, with one exception, the random number sent into the smart contract when dealing cards is generated on<span class="Apple-converted-space"> </span></span><span class="s11"> <span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9">the client dapp (4) injective EVM only, on Testnet for deployment. prior to deployment (i.e. compile and test) should be done in<span class="Apple-converted-space"> </span></span><span class="s11"> <span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9">harhdat's built in EVM simulation on localhost (5) single player. dealer is the smart contract. (6)front end should be JS only, no<span class="Apple-converted-space"> </span></span><span class="s11"> <span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9">frameworks. use viem with walletconnect to connect & interact with injective EVM testnet. use hardhat for development.</span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> Excellent detail. Let me build the initial requirements table from this. I'll flag a few undecided items too.</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>shaping: true</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span># Blackjack Demo — Shaping</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>## Requirements (R)</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| ID | Requirement | Status |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>|----|-------------|--------|</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R0 | Developer education demo: a working blackjack game that teaches EVM/Solidity/viem concepts | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1 | Educational objectives | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1.1 | Demonstrate Solidity programming syntax through readable, annotated contract code | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1.2 | Demonstrate how to invoke contract functions and handle return values using viem | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1.3 | Demonstrate Hardhat workflow: compile, test, deploy, verify to Injective EVM | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2 | Smart contract design | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2.1 | Contract stores remaining deck state on-chain (cards not yet dealt) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2.2 | Optimal action query is a `view` function — reads deck state, no tx required | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2.3 | Dealing cards modifies deck state — requires a tx | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2.4 | Random number for card dealing is generated client-side and passed into the contract | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3 | Game mechanics | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3.1 | Single player vs dealer; dealer logic is implemented in the smart contract | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3.2 | All game state lives on-chain | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4 | Frontend stack | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4.1 | Vanilla JS only — no frameworks | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4.2 | viem for contract reads and writes | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4.3 | WalletConnect for wallet connection to Injective EVM Testnet | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5 | Development & deployment | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5.1 | Hardhat for compile and test | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5.2 | Hardhat built-in localhost EVM for pre-deployment dev/test | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5.3 | Deploy and verify to Injective EVM Testnet | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6 | Dapp UI | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6.1 | Visual display of player and dealer hands (cards) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6.2 | Display the optimal next action recommended by the contract | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6.3 | Display outcome of actions and end-of-game result | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R7 | Game session scope | Undecided |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R8 | Optimal action algorithm | Undecided |</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>Two undecided items I'd like to resolve:</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>R7</b> <b>—</b> <b>Game</b> <b>session</b> <b>scope:</b> When a game ends (bust, stand, blackjack), what happens next? Does a new game reset the deck on-chain (new</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>tx), or does the deck persist across games until exhausted (like a shoe)?</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>R8</b> <b>—</b> <b>Optimal</b> <b>action</b> <b>algorithm:</b> What determines "optimal"? Options:</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>- <b>Basic</b> <b>strategy</b> — fixed lookup table (hit/stand/double/split based on hand vs dealer upcard, ignores deck composition). Simpler,</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>well-known.</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>- <b>Composition-aware</b> <b>strategy</b> — uses the remaining deck state the contract already stores to refine the recommendation. More</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>interesting use of the </span><span class="s12">view</span><span class="s1"> function reading on-chain state.</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>Which fits better for the educational goal?</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p5"><span class="s1">✻</span><span class="s2"> </span><span class="s1">Baked</span><span class="s2"> </span><span class="s1">for</span><span class="s2"> </span><span class="s1">46s</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p6"><span class="s7">❯ </span><span class="s9">(r7) player's choice on whether to reset game or continue with same deck. either way, pls capture the requirement that the state<span class="Apple-converted-space"> </span></span><span class="s11"> <span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9">of the smart contract should be able to represent mulitple games. (r8) impl both strategies as separate functions, and player can </span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9">choose which one to invoke. this will be interesting/ educational for players on thisn front too!</span><span class="s11"> <span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> Updated requirements:</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>shaping: true</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span># Blackjack Demo — Shaping</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>## Requirements (R)</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| ID | Requirement | Status |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>|----|-------------|--------|</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R0 | Developer education demo: a working blackjack game that teaches EVM/Solidity/viem concepts | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1 | Educational objectives | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1.1 | Demonstrate Solidity programming syntax through readable, annotated contract code | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1.2 | Demonstrate how to invoke contract functions and handle return values using viem | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1.3 | Demonstrate Hardhat workflow: compile, test, deploy, verify to Injective EVM | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2 | Smart contract design | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2.1 | Contract stores remaining deck state on-chain (cards not yet dealt) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2.2 | Optimal action query is a `view` function — reads deck state, no tx required | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2.3 | Dealing cards modifies deck state — requires a tx | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2.4 | Random number for card dealing is generated client-side and passed into the contract | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3 | Game mechanics | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3.1 | Single player vs dealer; dealer logic is implemented in the smart contract | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3.2 | All game state lives on-chain | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3.3 | Contract state supports multiple games (game index/counter tracks each game) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3.4 | Player can choose to start a new game (reset deck) or continue the current deck into a new hand | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4 | Frontend stack | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4.1 | Vanilla JS only — no frameworks | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4.2 | viem for contract reads and writes | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4.3 | WalletConnect for wallet connection to Injective EVM Testnet | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5 | Development & deployment | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5.1 | Hardhat for compile and test | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5.2 | Hardhat built-in localhost EVM for pre-deployment dev/test | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5.3 | Deploy and verify to Injective EVM Testnet | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6 | Dapp UI | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6.1 | Visual display of player and dealer hands (cards) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6.2 | Display the optimal next action recommended by the contract | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6.3 | Display outcome of actions and end-of-game result | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R7 | Strategy functions | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R7.1 | Contract exposes a basic strategy function (fixed lookup: hand vs dealer upcard) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R7.2 | Contract exposes a composition-aware strategy function (uses remaining deck state) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R7.3 | Player can choose which strategy function to invoke from the dapp | Core goal |</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>R is looking solid. Ready to move to shapes?</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>A few natural areas where shape decisions will matter:</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>- <b>Contract</b> <b>architecture</b> — one contract handling everything (deck, game state, strategy) vs. separate contracts (e.g., a strategy</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>library vs. a game contract)</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>- <b>Game</b> <b>state</b> <b>model</b> — how multiple games are represented on-chain (mapping by game ID? by player address? both?)</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>- <b>Frontend</b> <b>interaction</b> <b>model</b> — how the dapp sequences the view calls vs. txs across a turn</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>Want to start sketching shapes now, or are there more requirements to nail down first?</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p6"><span class="s7">❯ </span><span class="s9">(1) 2 separate smart contracts. that way players can play the game with and without the "on-chain strategy tutor" (2) map by game </span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9">ID, which can be a number that increments by 1 each time (3) each time the player is dealt, that will be a tx from the game smart </span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9">contract. the player can query the strategy smart contract at any time and pass it the game ID, the game smart contract address, and</span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s9"><span class="Apple-converted-space"> </span>their current hand for the composition-aware strategy function. for the basic function, they only need to pass the strategy smart<span class="Apple-converted-space"> </span></span><span class="s11"> <span class="Apple-converted-space"> </span></span></p>
<p class="p3"><span class="s8">contract their current hand.</span><span class="s9"><span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> These decisions are really clean — worth capturing as requirements updates before we sketch shapes. The composition-aware strategy</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>calling back into the game contract is also a great educational moment (inter-contract reads).</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>shaping: true</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span># Blackjack Demo — Shaping</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>## Requirements (R)</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| ID | Requirement | Status |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>|----|-------------|--------|</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R0 | Developer education demo: a working blackjack game that teaches EVM/Solidity/viem concepts | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1 | Educational objectives | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1.1 | Demonstrate Solidity programming syntax through readable, annotated contract code | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1.2 | Demonstrate how to invoke contract functions and handle return values using viem | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1.3 | Demonstrate Hardhat workflow: compile, test, deploy, verify to Injective EVM | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R1.4 | Demonstrate inter-contract reads (strategy contract calling into game contract) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2 | Smart contract architecture — two separate contracts | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2.1 | Game contract: owns all game state (deck, hands, game index) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2.2 | Strategy contract: stateless strategy functions only; can be used independently of game contract | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R2.3 | Game contract exposes remaining deck state as a public view function (consumed by strategy contract) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3 | Game contract — deck & dealing | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3.1 | Contract stores remaining deck state on-chain (cards not yet dealt) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3.2 | Dealing cards modifies deck state — requires a tx | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R3.3 | Random number for card dealing is generated client-side and passed into the contract | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4 | Game contract — game state | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4.1 | Game state is mapped by game ID (uint incrementing from 0) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4.2 | Contract state supports multiple simultaneous/sequential games | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4.3 | Player can start a new game (new game ID, fresh deck) or continue same deck into next hand | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4.4 | Dealer logic is implemented in the smart contract | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R4.5 | All game state lives on-chain | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5 | Strategy contract — functions | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5.1 | Basic strategy function: accepts player hand + dealer upcard; returns optimal action (no deck state needed) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5.2 | Composition-aware strategy function: accepts game ID + game contract address + player hand; reads remaining deck from game</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>contract | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R5.3 | Both strategy functions are view functions (no tx required) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6 | Frontend stack | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6.1 | Vanilla JS only — no frameworks | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6.2 | viem for contract reads (view calls) and writes (txs) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6.3 | WalletConnect for wallet connection to Injective EVM Testnet | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R6.4 | Player can choose which strategy function to invoke from the dapp | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R7 | Development & deployment | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R7.1 | Hardhat for compile and test | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R7.2 | Hardhat built-in localhost EVM for pre-deployment dev/test | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R7.3 | Deploy and verify both contracts to Injective EVM Testnet | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R8 | Dapp UI | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R8.1 | Visual display of player and dealer hands (cards) | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R8.2 | Display the optimal next action recommended by whichever strategy function was invoked | Core goal |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| R8.3 | Display outcome of actions and end-of-game result | Core goal |</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>R is solid. Let me sketch an initial shape.</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>A:</b> <b>Two-contract</b> <b>system</b> <b>with</b> <b>client-generated</b> <b>randomness</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌──────┬────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ Part │ <span class="Apple-converted-space"> </span>Mechanism<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <b>A1</b> <span class="Apple-converted-space"> </span>│ </span><span class="s12"><b>BlackjackGame.sol</b></span><span class="s1"><span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.1 │ Deck state: </span><span class="s12">mapping(uint</span><span class="s1"> </span><span class="s12">=></span><span class="s1"> </span><span class="s12">uint8[])</span><span class="s1"> </span><span class="s12">remainingCards</span><span class="s1"> keyed by game ID <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.2 │ Game state: </span><span class="s12">mapping(uint</span><span class="s1"> </span><span class="s12">=></span><span class="s1"> </span><span class="s12">Game)</span><span class="s1"> </span><span class="s12">games</span><span class="s1"> — struct holds player hand, dealer hand, status, current game ID <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.3 │ </span><span class="s12">newGame(uint256</span><span class="s1"> </span><span class="s12">randomSeed)</span><span class="s1"> — tx; initialises fresh 52-card deck, deals initial 4 cards, increments game counter <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.4 │ </span><span class="s12">continueGame(uint256</span><span class="s1"> </span><span class="s12">randomSeed)</span><span class="s1"> — tx; reuses existing deck, deals initial 4 cards for new hand, increments game <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ counter<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.5 │ </span><span class="s12">hit(uint</span><span class="s1"> </span><span class="s12">gameId,</span><span class="s1"> </span><span class="s12">uint256</span><span class="s1"> </span><span class="s12">randomSeed)</span><span class="s1"> — tx; deals one card to player from remaining deck<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.6 │ </span><span class="s12">stand(uint</span><span class="s1"> </span><span class="s12">gameId)</span><span class="s1"> — tx; triggers dealer to play out hand per dealer rules (hit ≤16, stand ≥17)<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.7 │ </span><span class="s12">getRemainingCards(uint</span><span class="s1"> </span><span class="s12">gameId)</span><span class="s1"> — public view; returns remaining deck array (consumed by strategy contract) <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.8 │ </span><span class="s12">getGame(uint</span><span class="s1"> </span><span class="s12">gameId)</span><span class="s1"> — public view; returns full game state<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <b>A2</b> <span class="Apple-converted-space"> </span>│ </span><span class="s12"><b>BlackjackStrategy.sol</b></span><span class="s1"><span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A2.1 │ </span><span class="s12">basicStrategy(uint8[]</span><span class="s1"> </span><span class="s12">playerHand,</span><span class="s1"> </span><span class="s12">uint8</span><span class="s1"> </span><span class="s12">dealerUpcard)</span><span class="s1"> — view; basic strategy lookup table (hit/stand/double/split) <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p7"><span class="s2"><span class="Apple-converted-space"> </span>│ A2.2 │ </span><span class="s1">compositionStrategy(uint</span><span class="s2"> </span><span class="s1">gameId,</span><span class="s2"> </span><span class="s1">address</span><span class="s2"> </span><span class="s1">gameContract,</span><span class="s2"> </span><span class="s1">uint8[]</span><span class="s2"> </span><span class="s1">playerHand)</span><span class="s2"> — view; calls <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ </span><span class="s12">gameContract.getRemainingCards(gameId)</span><span class="s1">, factors deck composition into recommendation <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <b>A3</b> <span class="Apple-converted-space"> </span>│ <b>Frontend</b> <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A3.1 │ WalletConnect + viem </span><span class="s12">createWalletClient</span><span class="s1"> for signing txs<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A3.2 │ viem </span><span class="s12">readContract</span><span class="s1"> for strategy queries (view calls, no wallet needed)<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A3.3 │ viem </span><span class="s12">writeContract</span><span class="s1"> for game actions (hit, stand, newGame, continueGame)<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A3.4 │ Card rendering: map card values to suit/rank display; show player and dealer hands <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A3.5 │ Strategy panel: two buttons (Basic / Composition-aware), displays returned action<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A3.6 │ Game flow UI: new game / continue deck / hit / stand controls; outcome display <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <b>A4</b> <span class="Apple-converted-space"> </span>│ <b>Hardhat</b> <b>project</b><span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A4.1 │ Unit tests for game contract: deck initialisation, dealing, hand resolution, game counter<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A4.2 │ Unit tests for strategy contract: basic strategy table correctness, composition strategy with mock deck<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A4.3 │ Deploy script targeting Injective EVM Testnet; verification via </span><span class="s12">hardhat-verify</span><span class="s1"> <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└──────┴────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>Does shape A look right directionally, or are there parts you'd adjust before we do a fit check?</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p5"><span class="s1">✻</span><span class="s2"> </span><span class="s1">Brewed</span><span class="s2"> </span><span class="s1">for</span><span class="s2"> </span><span class="s1">36s</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p6"><span class="s7">❯ </span><span class="s9">Add an "A5" for creating the tutorial. These should include the following components: written article, walktthrough video playing </span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p3"><span class="s8">the game, walkthrough video builing the project</span><span class="s9"> <span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> | <b>**A5**</b> | <b>**Tutorial**</b> |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| A5.1 | Written article: explains the project architecture, Solidity concepts used, viem integration, and Hardhat workflow |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| A5.2 | Walkthrough video: playing the game — demonstrates the dapp UX, strategy queries, and on-chain interactions |</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>| A5.3 | Walkthrough video: building the project — step-by-step construction of contracts, tests, deploy script, and frontend |</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>Added. Shall we run a fit check now against R, or are there other shape parts to add/adjust first?</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p6"><span class="s7">❯ </span><span class="s9">A1.3 and A1.4 both methods need to accept gameId as their 1st param.</span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> Updated, with changes marked 🟡:</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌──────┬────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ Part │ <span class="Apple-converted-space"> </span>Mechanism<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <b>A1</b> <span class="Apple-converted-space"> </span>│ </span><span class="s12"><b>BlackjackGame.sol</b></span><span class="s1"><span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.1 │ Deck state: </span><span class="s12">mapping(uint</span><span class="s1"> </span><span class="s12">=></span><span class="s1"> </span><span class="s12">uint8[])</span><span class="s1"> </span><span class="s12">remainingCards</span><span class="s1"> keyed by game ID <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.2 │ Game state: </span><span class="s12">mapping(uint</span><span class="s1"> </span><span class="s12">=></span><span class="s1"> </span><span class="s12">Game)</span><span class="s1"> </span><span class="s12">games</span><span class="s1"> — struct holds player hand, dealer hand, status, current game ID <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.3 │ 🟡 </span><span class="s12">newGame(uint</span><span class="s1"> </span><span class="s12">gameId,</span><span class="s1"> </span><span class="s12">uint256</span><span class="s1"> </span><span class="s12">randomSeed)</span><span class="s1"> — tx; initialises fresh 52-card deck, deals initial 4 cards, increments<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ game counter <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.4 │ 🟡 </span><span class="s12">continueGame(uint</span><span class="s1"> </span><span class="s12">gameId,</span><span class="s1"> </span><span class="s12">uint256</span><span class="s1"> </span><span class="s12">randomSeed)</span><span class="s1"> — tx; reuses existing deck, deals initial 4 cards for new hand, <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ increments game counter<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.5 │ </span><span class="s12">hit(uint</span><span class="s1"> </span><span class="s12">gameId,</span><span class="s1"> </span><span class="s12">uint256</span><span class="s1"> </span><span class="s12">randomSeed)</span><span class="s1"> — tx; deals one card to player from remaining deck<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.6 │ </span><span class="s12">stand(uint</span><span class="s1"> </span><span class="s12">gameId)</span><span class="s1"> — tx; triggers dealer to play out hand per dealer rules (hit ≤16, stand ≥17)<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.7 │ </span><span class="s12">getRemainingCards(uint</span><span class="s1"> </span><span class="s12">gameId)</span><span class="s1"> — public view; returns remaining deck array (consumed by strategy contract) <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.8 │ </span><span class="s12">getGame(uint</span><span class="s1"> </span><span class="s12">gameId)</span><span class="s1"> — public view; returns full game state<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└──────┴────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>One question for clarity: for </span><span class="s12">newGame</span><span class="s1">, is the </span><span class="s12">gameId</span><span class="s1"> param the ID the caller wants to assign to the new game, or is it the ID of a</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>previous game (e.g., to derive the new deck from)? This affects whether the contract trusts the caller-supplied ID or validates it</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>against the internal counter.</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p6"><span class="s7">❯ </span><span class="s9">good catch. remove gameId from A1.3 newGame function parameters, the gameId should returned to the user somehow (event log or </span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p3"><span class="s8">otherwise)</span><span class="s9"><span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> Updated:</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌──────┬────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ Part │ <span class="Apple-converted-space"> </span>Mechanism<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A1.3 │ 🟡 </span><span class="s12">newGame(uint256</span><span class="s1"> </span><span class="s12">randomSeed)</span><span class="s1"> — tx; initialises fresh 52-card deck, deals initial 4 cards, increments game counter, <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ emits </span><span class="s12">GameStarted(uint</span><span class="s1"> </span><span class="s12">gameId)</span><span class="s1"> event so caller can retrieve the assigned ID<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└──────┴────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>This is also a nice educational touch — demonstrates Solidity events and how to read them from a tx receipt using viem's</span></p>
<p class="p7"><span class="s2"><span class="Apple-converted-space"> </span></span><span class="s1">decodeEventLog</span><span class="s2"> or </span><span class="s1">waitForTransactionReceipt</span><span class="s2">.</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>Want to capture that as a sub-requirement under R1 (educational objectives), or leave it implicit in the shape?</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p6"><span class="s7">❯ </span><span class="s9">good point. review all the educational/learning points from various aspects of building, and capture them as subpoints under A5.1</span><span class="s11"> <span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> Going through the full shape systematically:</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s13">⏺</span><span class="s1"> <b>Agent</b>(Review shape for educational points)</span></p>
<p class="p3"><span class="s3"><span class="Apple-converted-space"> </span></span><span class="s1"> </span><span class="s3">⎿</span><span class="s1"> </span><span class="s3"> </span><span class="s1">Done (0 tool uses · 11.3k tokens · 1m 5s)</span></p>
<p class="p5"><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s2"> </span><span class="s1">(ctrl+o</span><span class="s2"> </span><span class="s1">to</span><span class="s2"> </span><span class="s1">expand)</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> Here is A5.1 with full educational subpoints:</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────────┬─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>Part <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>Mechanism<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <b>A5</b><span class="Apple-converted-space"> </span>│ <b>Tutorial</b><span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1<span class="Apple-converted-space"> </span>│ Written article — covers all educational concepts in the project: <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.1<span class="Apple-converted-space"> </span>│ <b>Solidity:</b> <b>data</b> <b>structures</b> — </span><span class="s12">mapping(uint</span><span class="s1"> </span><span class="s12">=></span><span class="s1"> </span><span class="s12">uint8[])</span><span class="s1"> for per-game deck; </span><span class="s12">mapping(uint</span><span class="s1"> </span><span class="s12">=></span><span class="s1"> </span><span class="s12">Game)</span><span class="s1"> with a struct; arrays │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>inside structs; </span><span class="s12">uint8</span><span class="s1"> for compact card representation<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.2<span class="Apple-converted-space"> </span>│ <b>Solidity:</b> <b>function</b> <b>&</b> <b>visibility</b> <b>types</b> — </span><span class="s12">view</span><span class="s1"> vs </span><span class="s12">pure</span><span class="s1"> vs state-changing; </span><span class="s12">public</span><span class="s1"> vs </span><span class="s12">external</span><span class="s1">; why </span><span class="s12">newGame</span><span class="s1"> must be a <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ tx and </span><span class="s12">basicStrategy</span><span class="s1"> can be a view<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.3<span class="Apple-converted-space"> </span>│ <b>Solidity:</b> <b>events</b> <b>as</b> <b>return</b> <b>values</b> — why txs don't return values to external callers; </span><span class="s12">GameStarted(uint</span><span class="s1"> </span><span class="s12">gameId)</span><span class="s1"> as<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ the canonical pattern for surfacing assigned IDs<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.4<span class="Apple-converted-space"> </span>│ <b>Solidity:</b> <b>dynamic</b> <b>array</b> <b>manipulation</b> — swap-and-pop vs shift-and-pop for card removal; gas trade-offs of each <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ approach<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.5<span class="Apple-converted-space"> </span>│ <b>Solidity:</b> <b>on-chain</b> <b>game</b> <b>logic</b> — encoding dealer rules (hit ≤16, stand ≥17) as a loop; computing blackjack hand<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ totals with Ace duality (11 → 1 on bust)<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.6<span class="Apple-converted-space"> </span>│ <b>Solidity:</b> <b>finite</b> <b>state</b> <b>machines</b> — using a status field in a struct to model game phase (active / player bust /<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ dealer bust / win / loss / push)<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.7<span class="Apple-converted-space"> </span>│ <b>Solidity:</b> <b>inter-contract</b> <b>calls</b> — defining and using an interface (</span><span class="s12">IBlackjackGame</span><span class="s1">); accepting a contract address as<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ a parameter; view-to-view call chain (no gas for state changes); trust and composability trade-offs <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.8<span class="Apple-converted-space"> </span>│ <b>Solidity:</b> <b>contract</b> <b>separation</b> <b>of</b> <b>concerns</b> — game contract owns all mutable state; strategy contract is stateless<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ and advisory; single-responsibility at the contract level <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.9<span class="Apple-converted-space"> </span>│ <b>Solidity:</b> <b>public</b> <b>view</b> <b>functions</b> <b>as</b> <b>a</b> <b>read</b> <b>API</b> — </span><span class="s12">getRemainingCards</span><span class="s1"> and </span><span class="s12">getGame</span><span class="s1"> as an explicit read surface consumed<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ by both frontend and strategy contract<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <b>Client-side</b> <b>randomness</b> — why on-chain randomness (</span><span class="s12">block.timestamp</span><span class="s1">, </span><span class="s12">blockhash</span><span class="s1">) is unsafe; Chainlink VRF as the <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.10 │ production alternative; client-supplied seed as a deliberate demo simplification; how the seed translates into a<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ deterministic card draw <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.11 │ <b>viem:</b> <b>client</b> <b>separation</b> — </span><span class="s12">PublicClient</span><span class="s1"> for reads vs </span><span class="s12">WalletClient</span><span class="s1"> for writes; why wallet signing is a separate <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ concern from querying <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.12 │ <b>viem:</b> </span><span class="s12"><b>readContract</b></span><span class="s1"> — calling view functions without a wallet; ABI-typed return values; decoding structs and dynamic │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>arrays returned from the contract<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.13 │ <b>viem:</b> </span><span class="s12"><b>writeContract</b></span><span class="s1"><b> and</b> <b>tx</b> <b>lifecycle</b> — submitting a tx, receiving a hash, using </span><span class="s12">waitForTransactionReceipt</span><span class="s1"> to<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ confirm inclusion; passing JS-generated values (randomSeed) as ABI-encoded arguments<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.14 │ <b>viem:</b> <b>parsing</b> <b>events</b> — using </span><span class="s12">parseEventLogs</span><span class="s1"> on the receipt to extract </span><span class="s12">GameStarted(uint</span><span class="s1"> </span><span class="s12">gameId)</span><span class="s1"> after </span><span class="s12">newGame</span><span class="s1">; <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ reinforces events-as-return-values from the frontend side <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.15 │ <b>viem:</b> <b>WalletConnect</b> — connecting a wallet to the dapp via WalletConnect; transport layers in viem; Injective EVM<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ Testnet configuration (RPC URL, chain ID) <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.16 │ <b>Hardhat:</b> <b>project</b> <b>setup</b> <b>&</b> <b>compilation</b> — </span><span class="s12">hardhat.config.js</span><span class="s1">; Solidity version pinning; compiling multiple contracts<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <b>Hardhat:</b> <b>unit</b> <b>testing</b> — testing deck initialisation, dealing, hand resolution, and game counter; testing strategy <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.17 │ lookup tables with known input/output pairs; deploying two contracts in one test to verify inter-contract <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ interaction <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.18 │ <b>Hardhat:</b> <b>mocking</b> <b>dependencies</b> — using a minimal stub contract for </span><span class="s12">getRemainingCards</span><span class="s1"> to test the strategy contract <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ in isolation<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.19 │ <b>Hardhat:</b> <b>multi-network</b> <b>deploy</b> — adding Injective EVM Testnet as a named network (RPC URL, chain ID, private key <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ from env); secure key management with </span><span class="s12">process.env</span><span class="s1"> <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.20 │ <b>Hardhat:</b> <b>contract</b> <b>verification</b> — </span><span class="s12">hardhat-verify</span><span class="s1"> plugin; submitting source to block explorer; API key and<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ constructor args<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.1.21 │ <b>Architecture:</b> <b>on-chain</b> <b>vs</b> <b>off-chain</b> <b>split</b> — what belongs on-chain (game state, rules, outcomes — verifiable); what<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ stays off-chain or read-only (randomness, strategy recommendations — cost-sensitive)<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.2<span class="Apple-converted-space"> </span>│ Walkthrough video: playing the game — demonstrates dapp UX, wallet connection, dealing cards, querying both <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ strategy functions, and reading on-chain outcomes <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────────┼─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ A5.3<span class="Apple-converted-space"> </span>│ Walkthrough video: building the project — step-by-step construction of both contracts, Hardhat tests, deploy<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ script, and vanilla JS frontend <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────────┴─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>That's 21 article sections across Solidity, viem, Hardhat, and architecture. Want to reorder, merge, or split any before we run the</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>fit check?</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p5"><span class="s1">✻</span><span class="s2"> </span><span class="s1">Churned</span><span class="s2"> </span><span class="s1">for</span><span class="s2"> </span><span class="s1">2m</span><span class="s2"> </span><span class="s1">0s</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p6"><span class="s7">❯ </span><span class="s9">revisit the educational concepts ordering and other edits at a later stage. for now let's proceed with the next step.</span><span class="s11"> <span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> Running the fit check — Shape A against all requirements:</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Fit</b> <b>Check:</b> <b>R</b> <b>×</b> <b>A</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌──────┬──────────────────────────────────────────────────────────────────────────────────────────────────────┬──────────┬─────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ Req<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>Requirement<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>Status<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>A<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R0 <span class="Apple-converted-space"> </span>│ Developer education demo: a working blackjack game that teaches EVM/Solidity/viem concepts <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R1.1 │ Demonstrate Solidity programming syntax through readable, annotated contract code<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R1.2 │ Demonstrate how to invoke contract functions and handle return values using viem <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R1.3 │ Demonstrate Hardhat workflow: compile, test, deploy, verify to Injective EVM <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R1.4 │ Demonstrate inter-contract reads (strategy contract calling into game contract)<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R2.1 │ Game contract: owns all game state (deck, hands, game index) <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R2.2 │ Strategy contract: stateless strategy functions only; can be used independently of game contract <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R2.3 │ Game contract exposes remaining deck state as a public view function (consumed by strategy contract) │ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R3.1 │ Contract stores remaining deck state on-chain (cards not yet dealt)<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R3.2 │ Dealing cards modifies deck state — requires a tx<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R3.3 │ Random number for card dealing is generated client-side and passed into the contract <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R4.1 │ Game state is mapped by game ID (uint incrementing from 0) <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R4.2 │ Contract state supports multiple simultaneous/sequential games <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R4.3 │ Player can start a new game (new game ID, fresh deck) or continue same deck into next hand <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R4.4 │ Dealer logic is implemented in the smart contract<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R4.5 │ All game state lives on-chain<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R5.1 │ Basic strategy function: accepts player hand + dealer upcard; returns optimal action <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R5.2 │ Composition-aware strategy function: accepts game ID + game contract address + player hand; reads<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ remaining deck from game contract<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R5.3 │ Both strategy functions are view functions (no tx required)<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R6.1 │ Vanilla JS only — no frameworks<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R6.2 │ viem for contract reads (view calls) and writes (txs)<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R6.3 │ WalletConnect for wallet connection to Injective EVM Testnet <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R6.4 │ Player can choose which strategy function to invoke from the dapp<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R7.1 │ Hardhat for compile and test <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R7.2 │ Hardhat built-in localhost EVM for pre-deployment dev/test <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R7.3 │ Deploy and verify both contracts to Injective EVM Testnet<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R8.1 │ Visual display of player and dealer hands (cards)<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R8.2 │ Display the optimal next action recommended by whichever strategy function was invoked <span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├──────┼──────────────────────────────────────────────────────────────────────────────────────────────────────┼──────────┼─────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ R8.3 │ Display outcome of actions and end-of-game result<span class="Apple-converted-space"> </span>│ Core <span class="Apple-converted-space"> </span>│ ✅<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ goal <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└──────┴──────────────────────────────────────────────────────────────────────────────────────────────────────┴──────────┴─────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>Shape A passes all requirements. Ready to move to slicing — breaking A into vertical implementation increments. Shall we proceed?</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p5"><span class="s1">✻</span><span class="s2"> </span><span class="s1">Crunched</span><span class="s2"> </span><span class="s1">for</span><span class="s2"> </span><span class="s1">36s</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s7">❯ </span><span class="s8">yes</span><span class="s9"> <span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s13">⏺</span><span class="s1"> <b>Skill</b>(breadboarding)</span></p>
<p class="p3"><span class="s3"><span class="Apple-converted-space"> </span></span><span class="s1"> </span><span class="s3">⎿</span><span class="s1"> </span><span class="s3"> </span><span class="s1">Successfully loaded skill</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s10">⏺</span><span class="s1"> Here are the slices for Shape A:</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Places</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────────────────────┬────────────────────────────────────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>Place <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>Description <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────────────┼────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ P1<span class="Apple-converted-space"> </span>│ Hardhat CLI <span class="Apple-converted-space"> </span>│ Developer terminal — compile, test, deploy │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────────────┼────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ P2<span class="Apple-converted-space"> </span>│ Dapp — Disconnected <span class="Apple-converted-space"> </span>│ Browser UI, no wallet connected<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────────────┼────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ P3<span class="Apple-converted-space"> </span>│ Dapp — Lobby<span class="Apple-converted-space"> </span>│ Wallet connected, between hands<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────────────┼────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ P4<span class="Apple-converted-space"> </span>│ Dapp — Active Game<span class="Apple-converted-space"> </span>│ Hand in progress <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────────────┼────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ P5<span class="Apple-converted-space"> </span>│ Dapp — Game Over<span class="Apple-converted-space"> </span>│ Hand resolved, awaiting next action<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────────────┼────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ P6<span class="Apple-converted-space"> </span>│ BlackjackGame.sol <span class="Apple-converted-space"> </span>│ On-chain game contract <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────────────┼────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ P7<span class="Apple-converted-space"> </span>│ BlackjackStrategy.sol │ On-chain strategy contract <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────────────────────┴────────────────────────────────────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>UI</b> <b>Affordances</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────┬───────────┬──────────────────────────────────────┬─────────┬───────────┬────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ Place │ Component │<span class="Apple-converted-space"> </span>Affordance<span class="Apple-converted-space"> </span>│ Control │ Wires Out │ Returns To │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U1<span class="Apple-converted-space"> </span>│ P2<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Connect Wallet button<span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N1<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U2<span class="Apple-converted-space"> </span>│ P3<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Wallet address display <span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U3<span class="Apple-converted-space"> </span>│ P3<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ New Game button<span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N3<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U4<span class="Apple-converted-space"> </span>│ P3<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Continue Deck button <span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N6<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U5<span class="Apple-converted-space"> </span>│ P4<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Player hand card display <span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U6<span class="Apple-converted-space"> </span>│ P4<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Player hand total<span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U7<span class="Apple-converted-space"> </span>│ P4<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Dealer upcard display<span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U8<span class="Apple-converted-space"> </span>│ P4<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Deck remaining count <span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U9<span class="Apple-converted-space"> </span>│ P4<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Hit button <span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N8<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U10 │ P4<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Stand button <span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N9<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U11 │ P4<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Basic Strategy button<span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N12 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U12 │ P4<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Composition Strategy button<span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N13 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U13 │ P4<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Strategy recommendation display<span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U14 │ P5<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Outcome display (win/loss/push/bust) │ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U15 │ P5<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Dealer full hand display <span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U16 │ P5<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ New Game button<span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N3<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U17 │ P5<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Continue Deck button <span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N6<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────┴───────────┴──────────────────────────────────────┴─────────┴───────────┴────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Code</b> <b>Affordances</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────┬───────────────────┬────────────────────────────────────────────────────────┬─────────┬───────────┬────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ Place │ <span class="Apple-converted-space"> </span>Component <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>Affordance <span class="Apple-converted-space"> </span>│ Control │ Wires Out │ Returns To │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N1<span class="Apple-converted-space"> </span>│ P1<span class="Apple-converted-space"> </span>│ hardhat <span class="Apple-converted-space"> </span>│ </span><span class="s12">compile</span><span class="s1"><span class="Apple-converted-space"> </span>│ invoke<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N2<span class="Apple-converted-space"> </span>│ P1<span class="Apple-converted-space"> </span>│ hardhat <span class="Apple-converted-space"> </span>│ </span><span class="s12">test</span><span class="s1"> — game contract suite <span class="Apple-converted-space"> </span>│ invoke<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N3<span class="Apple-converted-space"> </span>│ P1<span class="Apple-converted-space"> </span>│ hardhat <span class="Apple-converted-space"> </span>│ </span><span class="s12">test</span><span class="s1"> — strategy contract suite <span class="Apple-converted-space"> </span>│ invoke<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N4<span class="Apple-converted-space"> </span>│ P1<span class="Apple-converted-space"> </span>│ hardhat <span class="Apple-converted-space"> </span>│ </span><span class="s12">run</span><span class="s1"> </span><span class="s12">deploy.js</span><span class="s1"> </span><span class="s12">--network</span><span class="s1"> </span><span class="s12">injective-testnet</span><span class="s1"><span class="Apple-converted-space"> </span>│ invoke<span class="Apple-converted-space"> </span>│ → N5<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N5<span class="Apple-converted-space"> </span>│ P1<span class="Apple-converted-space"> </span>│ hardhat-verify<span class="Apple-converted-space"> </span>│ </span><span class="s12">verify</span><span class="s1"> (both contracts)<span class="Apple-converted-space"> </span>│ invoke<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N6<span class="Apple-converted-space"> </span>│ P2<span class="Apple-converted-space"> </span>│ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">createWalletClient</span><span class="s1"> via WalletConnect <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → S1<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N7<span class="Apple-converted-space"> </span>│ P3<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ </span><span class="s12">generateRandomSeed()</span><span class="s1"> (crypto.getRandomValues)<span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → N8, →<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ N14<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N8<span class="Apple-converted-space"> </span>│ P3<span class="Apple-converted-space"> </span>│ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">writeContract(newGame,</span><span class="s1"> </span><span class="s12">[randomSeed])</span><span class="s1"> <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → N10 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N9<span class="Apple-converted-space"> </span>│ P3<span class="Apple-converted-space"> </span>│ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">writeContract(continueGame,</span><span class="s1"> </span><span class="s12">[gameId,</span><span class="s1"> </span><span class="s12">randomSeed])</span><span class="s1"><span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → N10 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N10 │ P3→P4 │ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">waitForTransactionReceipt</span><span class="s1"><span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → N11 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N11 │ P4<span class="Apple-converted-space"> </span>│ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">parseEventLogs</span><span class="s1"> (GameStarted) <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → S2<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N12 │ P4<span class="Apple-converted-space"> </span>│ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">readContract(getGame,</span><span class="s1"> </span><span class="s12">[gameId])</span><span class="s1"><span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → S3 <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N13 │ P4→P5 │ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">writeContract(hit,</span><span class="s1"> </span><span class="s12">[gameId,</span><span class="s1"> </span><span class="s12">randomSeed])</span><span class="s1"> <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → N10 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N14 │ P4→P5 │ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">writeContract(stand,</span><span class="s1"> </span><span class="s12">[gameId])</span><span class="s1"> <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → N10 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N15 │ P4<span class="Apple-converted-space"> </span>│ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">readContract(basicStrategy,</span><span class="s1"> </span><span class="s12">[hand,</span><span class="s1"> </span><span class="s12">upcard])</span><span class="s1"><span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → S4 <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N16 │ P4<span class="Apple-converted-space"> </span>│ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">readContract(compositionStrategy,</span><span class="s1"> </span><span class="s12">[gameId,</span><span class="s1"> </span><span class="s12">addr,</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s12">│</span><span class="s1"> </span><span class="s12">call</span><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s12">│</span><span class="s1"> </span><span class="s12">—</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s12">│</span><span class="s1"> </span><span class="s12">→</span><span class="s1"> </span><span class="s12">S4</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s12">│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s12">│</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s12">│</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s12">│</span><span class="s1"> <span class="Apple-converted-space"> </span></span><span class="s12">│</span><span class="s1"> </span><span class="s12">hand])</span><span class="s1"> <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N17 │ P6<span class="Apple-converted-space"> </span>│ BlackjackGame <span class="Apple-converted-space"> </span>│ </span><span class="s12">newGame(randomSeed)</span><span class="s1"> — tx <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → S5, → <span class="Apple-converted-space"> </span>│ → N10<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ S6<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N18 │ P6<span class="Apple-converted-space"> </span>│ BlackjackGame <span class="Apple-converted-space"> </span>│ </span><span class="s12">continueGame(gameId,</span><span class="s1"> </span><span class="s12">randomSeed)</span><span class="s1"> — tx<span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → S5, → <span class="Apple-converted-space"> </span>│ → N10<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ S6<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N19 │ P6<span class="Apple-converted-space"> </span>│ BlackjackGame <span class="Apple-converted-space"> </span>│ </span><span class="s12">hit(gameId,</span><span class="s1"> </span><span class="s12">randomSeed)</span><span class="s1"> — tx <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → S5, → <span class="Apple-converted-space"> </span>│ → N10<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ S6<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N20 │ P6<span class="Apple-converted-space"> </span>│ BlackjackGame <span class="Apple-converted-space"> </span>│ </span><span class="s12">stand(gameId)</span><span class="s1"> — tx <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → S5<span class="Apple-converted-space"> </span>│ → N10<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N21 │ P6<span class="Apple-converted-space"> </span>│ BlackjackGame <span class="Apple-converted-space"> </span>│ </span><span class="s12">getRemainingCards(gameId)</span><span class="s1"> — view <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → N16<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N22 │ P6<span class="Apple-converted-space"> </span>│ BlackjackGame <span class="Apple-converted-space"> </span>│ </span><span class="s12">getGame(gameId)</span><span class="s1"> — view <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → N12<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N23 │ P7<span class="Apple-converted-space"> </span>│ BlackjackStrategy │ </span><span class="s12">basicStrategy(hand,</span><span class="s1"> </span><span class="s12">upcard)</span><span class="s1"> — view <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → N15<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼───────────────────┼────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N24 │ P7<span class="Apple-converted-space"> </span>│ BlackjackStrategy │ </span><span class="s12">compositionStrategy(gameId,</span><span class="s1"> </span><span class="s12">addr,</span><span class="s1"> </span><span class="s12">hand)</span><span class="s1"> — view <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → N21 <span class="Apple-converted-space"> </span>│ → N16<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────┴───────────────────┴────────────────────────────────────────────────────────┴─────────┴───────────┴────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Data</b> <b>Stores</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────┬────────────────────────┬──────────────────────────────────────────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ Place │ <span class="Apple-converted-space"> </span>Store<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>Description<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼────────────────────────┼──────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S1<span class="Apple-converted-space"> </span>│ P3<span class="Apple-converted-space"> </span>│ </span><span class="s12">walletClient</span><span class="s1"> <span class="Apple-converted-space"> </span>│ Connected wallet + account <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼────────────────────────┼──────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S2<span class="Apple-converted-space"> </span>│ P4<span class="Apple-converted-space"> </span>│ </span><span class="s12">gameId</span><span class="s1"> <span class="Apple-converted-space"> </span>│ Current game ID (from GameStarted event) <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼────────────────────────┼──────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S3<span class="Apple-converted-space"> </span>│ P4<span class="Apple-converted-space"> </span>│ </span><span class="s12">gameState</span><span class="s1"><span class="Apple-converted-space"> </span>│ Decoded game state (hands, status, deck count) <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼────────────────────────┼──────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S4<span class="Apple-converted-space"> </span>│ P4<span class="Apple-converted-space"> </span>│ </span><span class="s12">strategyRecommendation</span><span class="s1"> │ Latest recommended action from strategy contract │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼────────────────────────┼──────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S5<span class="Apple-converted-space"> </span>│ P6<span class="Apple-converted-space"> </span>│ </span><span class="s12">games</span><span class="s1"> mapping<span class="Apple-converted-space"> </span>│ On-chain game struct keyed by game ID<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────┼────────────────────────┼──────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S6<span class="Apple-converted-space"> </span>│ P6<span class="Apple-converted-space"> </span>│ </span><span class="s12">remainingCards</span><span class="s1"> mapping │ On-chain deck state keyed by game ID <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────┴────────────────────────┴──────────────────────────────────────────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Slice</b> <b>Summary</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬─────────────────────────────────────┬────────────────────────────┬─────────────────────────────────────────────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>Slice<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>Shape parts <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>Demo <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼─────────────────────────────────────┼────────────────────────────┼─────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ V1<span class="Apple-converted-space"> </span>│ Hardhat project + BlackjackGame.sol │ A1.1, A1.2, A1.3, A4.1 <span class="Apple-converted-space"> </span>│ </span><span class="s12">compile</span><span class="s1"> succeeds; newGame test: 52-card deck init,<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>core <span class="Apple-converted-space"> </span>│ (partial)<span class="Apple-converted-space"> </span>│ 4 cards dealt, GameStarted event emitted<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼─────────────────────────────────────┼────────────────────────────┼─────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ V2<span class="Apple-converted-space"> </span>│ BlackjackGame.sol — full game <span class="Apple-converted-space"> </span>│ A1.4, A1.5, A1.6, A1.7,<span class="Apple-converted-space"> </span>│ All game contract tests pass: hit, stand (dealer<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ mechanics + test suite<span class="Apple-converted-space"> </span>│ A1.8, A4.1 <span class="Apple-converted-space"> </span>│ logic), continueGame, view functions<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼─────────────────────────────────────┼────────────────────────────┼─────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ V3<span class="Apple-converted-space"> </span>│ BlackjackStrategy.sol + test suite<span class="Apple-converted-space"> </span>│ A2.1, A2.2, A4.2 <span class="Apple-converted-space"> </span>│ All strategy tests pass: basic strategy table,<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ composition strategy with inter-contract call <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼─────────────────────────────────────┼────────────────────────────┼─────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ V4<span class="Apple-converted-space"> </span>│ Deploy + verify to Injective EVM<span class="Apple-converted-space"> </span>│ A4.3 <span class="Apple-converted-space"> </span>│ Both contracts live and verified on Injective <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ Testnet <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ testnet block explorer<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼─────────────────────────────────────┼────────────────────────────┼─────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ V5<span class="Apple-converted-space"> </span>│ Frontend skeleton + wallet<span class="Apple-converted-space"> </span>│ A3.1 <span class="Apple-converted-space"> </span>│ WalletConnect modal opens, wallet connects, address │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ connection<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>displays <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼─────────────────────────────────────┼────────────────────────────┼─────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ V6<span class="Apple-converted-space"> </span>│ Frontend — new game + card display<span class="Apple-converted-space"> </span>│ A3.3 (newGame), A3.4 <span class="Apple-converted-space"> </span>│ Click New Game → tx → GameStarted event parsed →<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ player hand + dealer upcard rendered<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼─────────────────────────────────────┼────────────────────────────┼─────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ V7<span class="Apple-converted-space"> </span>│ Frontend — hit/stand + game outcome │ A3.3 (hit/stand/continue), │ Hit adds card; Stand triggers dealer play; outcome<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>A3.6<span class="Apple-converted-space"> </span>│ displayed; Continue Deck option appears <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼─────────────────────────────────────┼────────────────────────────┼─────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ V8<span class="Apple-converted-space"> </span>│ Frontend — strategy panel <span class="Apple-converted-space"> </span>│ A3.2, A3.5 <span class="Apple-converted-space"> </span>│ Basic Strategy button → recommendation; Composition │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>Strategy button → deck-aware recommendation<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼─────────────────────────────────────┼────────────────────────────┼─────────────────────────────────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ V9<span class="Apple-converted-space"> </span>│ Tutorial<span class="Apple-converted-space"> </span>│ A5.1, A5.2, A5.3 <span class="Apple-converted-space"> </span>│ Article published; both walkthrough videos recorded │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>and linked <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴─────────────────────────────────────┴────────────────────────────┴─────────────────────────────────────────────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Per-Slice</b> <b>Affordance</b> <b>Tables</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>V1</b> <b>—</b> <b>Hardhat</b> <b>project</b> <b>+</b> <b>BlackjackGame.sol</b> <b>core</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Demo:</b> </span><span class="s12">npx</span><span class="s1"> </span><span class="s12">hardhat</span><span class="s1"> </span><span class="s12">compile</span><span class="s1"> succeeds; </span><span class="s12">npx</span><span class="s1"> </span><span class="s12">hardhat</span><span class="s1"> </span><span class="s12">test</span><span class="s1"> — newGame creates a game with 48 remaining cards, emits </span><span class="s12">GameStarted</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────────────┬─────────────────────────────────────────────────────────────────┬─────────┬────────────┬────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>Component <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>Affordance<span class="Apple-converted-space"> </span>│ Control │ Wires Out<span class="Apple-converted-space"> </span>│ Returns To │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────┼─────────────────────────────────────────────────────────────────┼─────────┼────────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N1<span class="Apple-converted-space"> </span>│ hardhat <span class="Apple-converted-space"> </span>│ </span><span class="s12">compile</span><span class="s1"> <span class="Apple-converted-space"> </span>│ invoke<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────┼─────────────────────────────────────────────────────────────────┼─────────┼────────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N2<span class="Apple-converted-space"> </span>│ hardhat <span class="Apple-converted-space"> </span>│ </span><span class="s12">test</span><span class="s1"> — game contract (partial: newGame) <span class="Apple-converted-space"> </span>│ invoke<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────┼─────────────────────────────────────────────────────────────────┼─────────┼────────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N17 │ BlackjackGame │ </span><span class="s12">newGame(randomSeed)</span><span class="s1"> — initialise deck, deal 4, emit GameStarted │ tx<span class="Apple-converted-space"> </span>│ → S5, → S6 │ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────┼─────────────────────────────────────────────────────────────────┼─────────┼────────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S5<span class="Apple-converted-space"> </span>│ BlackjackGame │ </span><span class="s12">games</span><span class="s1"> mapping <span class="Apple-converted-space"> </span>│ write <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────┼─────────────────────────────────────────────────────────────────┼─────────┼────────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S6<span class="Apple-converted-space"> </span>│ BlackjackGame │ </span><span class="s12">remainingCards</span><span class="s1"> mapping<span class="Apple-converted-space"> </span>│ write <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────────────┴─────────────────────────────────────────────────────────────────┴─────────┴────────────┴────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>V2</b> <b>—</b> <b>BlackjackGame.sol</b> <b>full</b> <b>mechanics</b> <b>+</b> <b>test</b> <b>suite</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Demo:</b> </span><span class="s12">npx</span><span class="s1"> </span><span class="s12">hardhat</span><span class="s1"> </span><span class="s12">test</span><span class="s1"> — full game contract suite passes: hit, stand with dealer logic, continueGame, view functions</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────────────┬───────────────────────────────────────────────────────┬─────────┬────────────┬────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>Component <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>Affordance <span class="Apple-converted-space"> </span>│ Control │ Wires Out<span class="Apple-converted-space"> </span>│ Returns To │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────┼───────────────────────────────────────────────────────┼─────────┼────────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N2<span class="Apple-converted-space"> </span>│ hardhat <span class="Apple-converted-space"> </span>│ </span><span class="s12">test</span><span class="s1"> — game contract (full suite) <span class="Apple-converted-space"> </span>│ invoke<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────┼───────────────────────────────────────────────────────┼─────────┼────────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N18 │ BlackjackGame │ </span><span class="s12">continueGame(gameId,</span><span class="s1"> </span><span class="s12">randomSeed)</span><span class="s1"> — reuse deck, deal 4 │ tx<span class="Apple-converted-space"> </span>│ → S5, → S6 │ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────┼───────────────────────────────────────────────────────┼─────────┼────────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N19 │ BlackjackGame │ </span><span class="s12">hit(gameId,</span><span class="s1"> </span><span class="s12">randomSeed)</span><span class="s1"> — deal 1 card to player <span class="Apple-converted-space"> </span>│ tx<span class="Apple-converted-space"> </span>│ → S5, → S6 │ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────┼───────────────────────────────────────────────────────┼─────────┼────────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N20 │ BlackjackGame │ </span><span class="s12">stand(gameId)</span><span class="s1"> — dealer plays out (hit ≤16, stand ≥17) │ tx<span class="Apple-converted-space"> </span>│ → S5 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────┼───────────────────────────────────────────────────────┼─────────┼────────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N21 │ BlackjackGame │ </span><span class="s12">getRemainingCards(gameId)</span><span class="s1"> — view<span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────┼───────────────────────────────────────────────────────┼─────────┼────────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N22 │ BlackjackGame │ </span><span class="s12">getGame(gameId)</span><span class="s1"> — view<span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────────────┴───────────────────────────────────────────────────────┴─────────┴────────────┴────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>V3</b> <b>—</b> <b>BlackjackStrategy.sol</b> <b>+</b> <b>test</b> <b>suite</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Demo:</b> </span><span class="s12">npx</span><span class="s1"> </span><span class="s12">hardhat</span><span class="s1"> </span><span class="s12">test</span><span class="s1"> — strategy suite passes: basic strategy lookup, composition strategy inter-contract call</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────────────────┬──────────────────────────────────────────────────────────────────┬─────────┬──────────┬───────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>Component <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>Affordance<span class="Apple-converted-space"> </span>│ Control │<span class="Apple-converted-space"> </span>Wires <span class="Apple-converted-space"> </span>│ Returns <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>Out<span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>To <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────────┼──────────────────────────────────────────────────────────────────┼─────────┼──────────┼───────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N3<span class="Apple-converted-space"> </span>│ hardhat <span class="Apple-converted-space"> </span>│ </span><span class="s12">test</span><span class="s1"> — strategy contract suite <span class="Apple-converted-space"> </span>│ invoke<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────────┼──────────────────────────────────────────────────────────────────┼─────────┼──────────┼───────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N23 │ BlackjackStrategy │ </span><span class="s12">basicStrategy(hand,</span><span class="s1"> </span><span class="s12">upcard)</span><span class="s1"> — fixed lookup table <span class="Apple-converted-space"> </span>│ view<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────────────┼──────────────────────────────────────────────────────────────────┼─────────┼──────────┼───────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N24 │ BlackjackStrategy │ </span><span class="s12">compositionStrategy(gameId,</span><span class="s1"> </span><span class="s12">addr,</span><span class="s1"> </span><span class="s12">hand)</span><span class="s1"> — reads deck via <span class="Apple-converted-space"> </span>│ view<span class="Apple-converted-space"> </span>│ → N21<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│ IBlackjackGame <span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────────────────┴──────────────────────────────────────────────────────────────────┴─────────┴──────────┴───────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>V4</b> <b>—</b> <b>Deploy</b> <b>+</b> <b>verify</b> <b>to</b> <b>Injective</b> <b>EVM</b> <b>Testnet</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Demo:</b> Both contracts visible and source-verified on Injective EVM Testnet block explorer</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬────────────────┬────────────────────────────────────────────┬─────────┬───────────┬────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>Component<span class="Apple-converted-space"> </span>│ <span class="Apple-converted-space"> </span>Affordance <span class="Apple-converted-space"> </span>│ Control │ Wires Out │ Returns To │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼────────────────┼────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N4<span class="Apple-converted-space"> </span>│ hardhat<span class="Apple-converted-space"> </span>│ </span><span class="s12">run</span><span class="s1"> </span><span class="s12">deploy.js</span><span class="s1"> </span><span class="s12">--network</span><span class="s1"> </span><span class="s12">injective-testnet</span><span class="s1"><span class="Apple-converted-space"> </span>│ invoke<span class="Apple-converted-space"> </span>│ → N5<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼────────────────┼────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N5<span class="Apple-converted-space"> </span>│ hardhat-verify │ </span><span class="s12">verify</span><span class="s1"> (BlackjackGame + BlackjackStrategy) │ invoke<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴────────────────┴────────────────────────────────────────────┴─────────┴───────────┴────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>V5</b> <b>—</b> <b>Frontend</b> <b>skeleton</b> <b>+</b> <b>wallet</b> <b>connection</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Demo:</b> Open dapp → click Connect → WalletConnect modal → wallet connects → address displayed</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────────┬──────────────────────────────────────┬─────────┬───────────┬────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ Component │<span class="Apple-converted-space"> </span>Affordance<span class="Apple-converted-space"> </span>│ Control │ Wires Out │ Returns To │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U1<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Connect Wallet button<span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N6<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U2<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Wallet address display <span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N6<span class="Apple-converted-space"> </span>│ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">createWalletClient</span><span class="s1"> via WalletConnect │ call<span class="Apple-converted-space"> </span>│ → S1<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S1<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ </span><span class="s12">walletClient</span><span class="s1"> <span class="Apple-converted-space"> </span>│ write <span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → U2 <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────────┴──────────────────────────────────────┴─────────┴───────────┴────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>V6</b> <b>—</b> <b>Frontend:</b> <b>new</b> <b>game</b> <b>+</b> <b>card</b> <b>display</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Demo:</b> Click New Game → tx submitted → GameStarted event parsed → player's 2 cards + dealer upcard render with suit/rank</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────────┬──────────────────────────────────────┬─────────┬───────────┬────────────────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ Component │<span class="Apple-converted-space"> </span>Affordance<span class="Apple-converted-space"> </span>│ Control │ Wires Out │ <span class="Apple-converted-space"> </span>Returns To <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U3<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ New Game button<span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N7<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U5<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Player hand card display <span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U6<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Player hand total<span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U7<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Dealer upcard display<span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U8<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Deck remaining count <span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N7<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ </span><span class="s12">generateRandomSeed()</span><span class="s1"> <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → N8 <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N8<span class="Apple-converted-space"> </span>│ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">writeContract(newGame,</span><span class="s1"> </span><span class="s12">[randomSeed])</span><span class="s1"> │ call<span class="Apple-converted-space"> </span>│ → N10 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N10 │ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">waitForTransactionReceipt</span><span class="s1"><span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → N11 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N11 │ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">parseEventLogs</span><span class="s1"> (GameStarted) <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → S2<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N12 │ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">readContract(getGame,</span><span class="s1"> </span><span class="s12">[gameId])</span><span class="s1"><span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → S3 <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S2<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ </span><span class="s12">gameId</span><span class="s1"> <span class="Apple-converted-space"> </span>│ write <span class="Apple-converted-space"> </span>│ → N12 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────────────────┼─────────┼───────────┼────────────────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S3<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ </span><span class="s12">gameState</span><span class="s1"><span class="Apple-converted-space"> </span>│ write <span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → U5, → U6, → U7, → U8 │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────────┴──────────────────────────────────────┴─────────┴───────────┴────────────────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>V7</b> <b>—</b> <b>Frontend:</b> <b>hit/stand</b> <b>+</b> <b>game</b> <b>outcome</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Demo:</b> Hit → new card renders; Stand → dealer plays out → outcome screen shows win/loss/bust; Continue Deck option appears</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────────┬───────────────────────────────────────────────────┬─────────┬───────────┬────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ Component │<span class="Apple-converted-space"> </span>Affordance <span class="Apple-converted-space"> </span>│ Control │ Wires Out │ Returns To │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼───────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U4<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Continue Deck button<span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N9<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼───────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U9<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ Hit button<span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N13 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼───────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U10 │ dapp<span class="Apple-converted-space"> </span>│ Stand button<span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N14 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼───────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U14 │ dapp<span class="Apple-converted-space"> </span>│ Outcome display <span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼───────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U15 │ dapp<span class="Apple-converted-space"> </span>│ Dealer full hand display<span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼───────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U16 │ dapp<span class="Apple-converted-space"> </span>│ New Game button (game over) <span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N7<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼───────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U17 │ dapp<span class="Apple-converted-space"> </span>│ Continue Deck button (game over)<span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N9<span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼───────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N9<span class="Apple-converted-space"> </span>│ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">writeContract(continueGame,</span><span class="s1"> </span><span class="s12">[gameId,</span><span class="s1"> </span><span class="s12">randomSeed])</span><span class="s1"> │ call<span class="Apple-converted-space"> </span>│ → N10 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼───────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N13 │ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">writeContract(hit,</span><span class="s1"> </span><span class="s12">[gameId,</span><span class="s1"> </span><span class="s12">randomSeed])</span><span class="s1"><span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → N10 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼───────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N14 │ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">writeContract(stand,</span><span class="s1"> </span><span class="s12">[gameId])</span><span class="s1"><span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ → N10 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────────┴───────────────────────────────────────────────────┴─────────┴───────────┴────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><i>(N10</i> <i>→</i> <i>N11</i> <i>→</i> <i>N12</i> <i>→</i> <i>S3</i> <i>already</i> <i>built</i> <i>in</i> <i>V6;</i> <i>S3</i> <i>now</i> <i>also</i> <i>feeds</i> <i>→</i> <i>U14,</i> <i>U15)</i><i></i></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>V8</b> <b>—</b> <b>Frontend:</b> <b>strategy</b> <b>panel</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Demo:</b> Click Basic Strategy → contract queried → "HIT" / "STAND" etc. displays; click Composition Strategy → deck-aware</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>recommendation displays</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────────┬─────────────────────────────────────────────────────────┬─────────┬───────────┬────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ Component │ <span class="Apple-converted-space"> </span>Affordance<span class="Apple-converted-space"> </span>│ Control │ Wires Out │ Returns To │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼─────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U11 │ dapp<span class="Apple-converted-space"> </span>│ Basic Strategy button <span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N15 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼─────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U12 │ dapp<span class="Apple-converted-space"> </span>│ Composition Strategy button <span class="Apple-converted-space"> </span>│ click <span class="Apple-converted-space"> </span>│ → N16 <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼─────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ U13 │ dapp<span class="Apple-converted-space"> </span>│ Strategy recommendation display <span class="Apple-converted-space"> </span>│ render<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼─────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N15 │ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">readContract(basicStrategy,</span><span class="s1"> </span><span class="s12">[hand,</span><span class="s1"> </span><span class="s12">upcard])</span><span class="s1"> <span class="Apple-converted-space"> </span>│ call<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → S4 <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼─────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ N16 │ viem<span class="Apple-converted-space"> </span>│ </span><span class="s12">readContract(compositionStrategy,</span><span class="s1"> </span><span class="s12">[gameId,</span><span class="s1"> </span><span class="s12">addr,</span><span class="s1"> </span><span class="s12">hand])</span><span class="s1"> │ call<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → S4 <span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼─────────────────────────────────────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ S4<span class="Apple-converted-space"> </span>│ dapp<span class="Apple-converted-space"> </span>│ </span><span class="s12">strategyRecommendation</span><span class="s1"><span class="Apple-converted-space"> </span>│ write <span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ → U13<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────────┴─────────────────────────────────────────────────────────┴─────────┴───────────┴────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>V9</b> <b>—</b> <b>Tutorial</b><b></b></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span><b>Demo:</b> Written article published; game walkthrough video and build walkthrough video recorded and accessible</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>┌─────┬───────────┬──────────────────────────┬─────────┬───────────┬────────────┐</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│<span class="Apple-converted-space"> </span>#<span class="Apple-converted-space"> </span>│ Component │<span class="Apple-converted-space"> </span>Affordance<span class="Apple-converted-space"> </span>│ Control │ Wires Out │ Returns To │</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ article <span class="Apple-converted-space"> </span>│ Written tutorial (A5.1)<span class="Apple-converted-space"> </span>│ publish │ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ video <span class="Apple-converted-space"> </span>│ Game walkthrough (A5.2)<span class="Apple-converted-space"> </span>│ record<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>├─────┼───────────┼──────────────────────────┼─────────┼───────────┼────────────┤</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ video <span class="Apple-converted-space"> </span>│ Build walkthrough (A5.3) │ record<span class="Apple-converted-space"> </span>│ — <span class="Apple-converted-space"> </span>│ —<span class="Apple-converted-space"> </span>│</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>└─────┴───────────┴──────────────────────────┴─────────┴───────────┴────────────┘</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>---</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>Slicing complete. V1–V8 each produce working, demo-able software; V9 wraps with tutorial content. Want to proceed to individual</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span>slice plans (V1-plan.md, V2-plan.md, etc.) or review anything in the slices first?</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p5"><span class="s1">✻</span><span class="s2"> </span><span class="s1">Brewed</span><span class="s2"> </span><span class="s1">for</span><span class="s2"> </span><span class="s1">2m</span><span class="s2"> </span><span class="s1">34s</span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p6"><span class="s7">❯ </span><span class="s9">pls output the requirements table to REQUIREMENTS.md, the shape table to SHAPE.md, and the slices to SLICES.md first. then proceed</span><span class="s11"><span class="Apple-converted-space"> </span></span></p>
<p class="p3"><span class="s8"><span class="Apple-converted-space"> </span>to next step</span><span class="s9"> <span class="Apple-converted-space"> </span></span></p>
<p class="p1"><span class="s1"></span><br></p>
<p class="p3"><span class="s13">⏺</span><span class="s1"> <b>Write</b>(REQUIREMENTS.md)</span></p>
<p class="p3"><span class="s3"><span class="Apple-converted-space"> </span>⎿ </span><span class="s1">Wrote <b>47</b> lines to <b>REQUIREMENTS.md</b><b></b></span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s14"><span class="Apple-converted-space"> </span>1 </span><span class="s10">---</span><span class="s1"><span class="Apple-converted-space"> </span></span></p>
<p class="p6"><span class="s2"><span class="Apple-converted-space"> </span></span><span class="s14"><span class="Apple-converted-space"> </span>2 </span><span class="s1">shaping: true</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s14"><span class="Apple-converted-space"> </span>3 </span><span class="s15">---</span><span class="s1"><span class="Apple-converted-space"> </span></span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s14"><span class="Apple-converted-space"> </span>4<span class="Apple-converted-space"> </span></span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s14"><span class="Apple-converted-space"> </span>5 </span><span class="s15"># Blackjack Demo — Requirements</span><span class="s1"><span class="Apple-converted-space"> </span></span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s14"><span class="Apple-converted-space"> </span>6<span class="Apple-converted-space"> </span></span><span class="s1"> <span class="Apple-converted-space"> </span></span></p>
<p class="p8"><span class="s2"><span class="Apple-converted-space"> </span></span><span class="s14"><span class="Apple-converted-space"> </span></span><span class="s2"> </span><span class="s14">7</span><span class="s2"> </span><span class="s1">##</span><span class="s2"> </span><span class="s1">Requirements</span><span class="s2"> </span><span class="s1">(R)</span></p>
<p class="p3"><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s14"><span class="Apple-converted-space"> </span></span><span class="s1"> </span><span class="s14">8</span></p>
<p class="p6"><span class="s2"><span class="Apple-converted-space"> </span></span><span class="s14"><span class="Apple-converted-space"> </span></span><span class="s2"> </span><span class="s14">9</span><span class="s2"> </span><span class="s1">|</span><span class="s2"> </span><span class="s1">ID</span><span class="s2"> </span><span class="s1">|</span><span class="s2"> </span><span class="s1">Requirement</span><span class="s2"> </span><span class="s1">|</span><span class="s2"> </span><span class="s1">Status</span><span class="s2"> </span><span class="s1">|</span></p>
<p class="p6"><span class="s2"><span class="Apple-converted-space"> </span></span><span class="s14"> 10</span><span class="s2"> </span><span class="s1">|----|-------------|--------|</span></p>
<p class="p5"><span class="s2"><span class="Apple-converted-space"> </span></span><span class="s1">…</span><span class="s2"> </span><span class="s1">+37</span><span class="s2"> </span><span class="s1">lines</span><span class="s2"> </span><span class="s1">(ctrl+o</span><span class="s2"> </span><span class="s1">to</span><span class="s2"> </span><span class="s1">expand)</span></p>
<p class="p5"><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s2"> </span><span class="s1">⎿</span><span class="s2"> </span><span class="s1"> PostToolUse:Write</span><span class="s2"> </span><span class="s1">hook</span><span class="s2"> </span><span class="s1">returned</span><span class="s2"> </span><span class="s1">blocking</span><span class="s2"> </span><span class="s1">error</span></p>
<p class="p5"><span class="s1"><span class="Apple-converted-space"> </span></span><span class="s2"> </span><span class="s1">⎿</span><span class="s2"> </span><span class="s1"> [~/.claude/hooks/shaping-ripple.sh]:</span><span class="s2"> </span><span class="s1">Ripple</span><span class="s2"> </span><span class="s1">check:</span></p>
<p class="p5"><span class="s2"><span class="Apple-converted-space"> </span></span><span class="s1">-</span><span class="s2"> </span><span class="s1">Updated</span><span class="s2"> </span><span class="s1">a</span><span class="s2"> </span><span class="s1">Breadboard</span><span class="s2"> </span><span class="s1">diagram?</span><span class="s2"> </span><span class="s1">→</span><span class="s2"> </span><span class="s1">Affordance</span><span class="s2"> </span><span class="s1">tables</span><span class="s2"> </span><span class="s1">are</span><span class="s2"> </span><span class="s1">the</span><span class="s2"> </span><span class="s1">source</span><span class="s2"> </span><span class="s1">of</span><span class="s2"> </span><span class="s1">truth.</span><span class="s2"> </span><span class="s1">Update</span><span class="s2"> </span><span class="s1">tables</span><span class="s2"> </span><span class="s1">FIRST,</span><span class="s2"> </span><span class="s1">then</span><span class="s2"> </span><span class="s1">render</span><span class="s2"> </span><span class="s1">to</span><span class="s2"> </span><span class="s1">Mermaid</span></p>
<p class="p5"><span class="s2"><span class="Apple-converted-space"> </span></span><span class="s1">-</span><span class="s2"> </span><span class="s1">Changed</span><span class="s2"> </span><span class="s1">Requirements?</span><span class="s2"> </span><span class="s1">→</span><span class="s2"> </span><span class="s1">update</span><span class="s2"> </span><span class="s1">Fit</span><span class="s2"> </span><span class="s1">Check</span><span class="s2"> </span><span class="s1">+</span><span class="s2"> </span><span class="s1">any</span><span class="s2"> </span><span class="s1">Gaps,</span><span class="s2"> </span><span class="s1">Open</span><span class="s2"> </span><span class="s1">Questions</span><span class="s2"> </span><span class="s1">by</span><span class="s2"> </span><span class="s1">Part</span></p>
<p class="p5"><span class="s2"><span class="Apple-converted-space"> </span></span><span class="s1">-</span><span class="s2"> </span><span class="s1">Changed</span><span class="s2"> </span><span class="s1">Shape</span><span class="s2"> </span><span class="s1">(A,</span><span class="s2"> </span><span class="s1">B...)</span><span class="s2"> </span><span class="s1">Parts?</span><span class="s2"> </span><span class="s1">→</span><span class="s2"> </span><span class="s1">update</span><span class="s2"> </span><span class="s1">Fit</span><span class="s2"> </span><span class="s1">Check</span><span class="s2"> </span><span class="s1">+</span><span class="s2"> </span><span class="s1">any</span><span class="s2"> </span><span class="s1">Gaps,</span><span class="s2"> </span><span class="s1">Open</span><span class="s2"> </span><span class="s1">Questions</span><span class="s2"> </span><span class="s1">by</span><span class="s2"> </span><span class="s1">Part</span></p>
<p class="p5"><span class="s2"><span class="Apple-converted-space"> </span></span><span class="s1">-</span><span class="s2"> </span><span class="s1">Changed</span><span class="s2"> </span><span class="s1">Work</span><span class="s2"> </span><span class="s1">Streams</span><span class="s2"> </span><span class="s1">Detail?</span><span class="s2"> </span><span class="s1">→</span><span class="s2"> </span><span class="s1">update</span><span class="s2"> </span><span class="s1">Work</span><span class="s2"> </span><span class="s1">Streams</span><span class="s2"> </span><span class="s1">Mermaid</span></p>