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script.js
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99 lines (82 loc) · 3.74 KB
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document.addEventListener('DOMContentLoaded', ()=>{
const squares = document.querySelectorAll('.grid div')
const scoreDisplay = document.querySelector('span')
const startBtn = document.querySelector('.start')
const width = 20;
let currentIndex = 0 //so first div in our grid
let appleIndex = 0 //so first div in our grid
let currentSnake = [2,1,0];
let direction = 1;
let score = 0;
let speed = 10;
let intervalTime = 0;
let interval = 0;
// to start and restart game
function startGame(){
currentSnake.forEach(Index => squares[Index].classList.remove('snake'));
squares[appleIndex].classList.remove('apple');
clearInterval(interval);
score = 0;
randomApple();
direction = 1;
scoreDisplay.innerHTML = score;
intervalTime = 1000;
currentSnake = [2,1,0];
currentIndex = 0;
currentSnake.forEach( Index => squares[Index].classList.add('snake'));
interval = setInterval(moveOutcomes, intervalTime)
startBtn.classList.toggle('red');
}
//generate new apple once apple is eaten
function randomApple() {
do{
appleIndex = Math.floor(Math.random() * squares.length)
} while(squares[appleIndex].classList.contains('snake')) //making sure apples dont appear on the snake
squares[appleIndex].classList.add('apple');
}
//function that deals with ALL the ove outcomes of the Snake
function moveOutcomes() {
//deals with snake hitting border and snake hitting self
if(
(currentSnake[0] % width === width -1 && direction === 1) || //if snake hits right wall
(currentSnake[0] + width >= (width*width) && direction === width ) || //if snake hits bottom
(currentSnake[0] % width === 0 && direction === -1) || // if snake hir left wall
(currentSnake[0] - width < 0 && direction === -width) || // if snake hit top wall
squares[currentSnake[0]+direction].classList.contains('snake') //if snake goes into itself
) {
alert(`Game Over! Your Score Is : ${score}`)
return clearInterval(interval);
}
const tail = currentSnake.pop()
squares[tail].classList.remove('snake'); //removes class of snake from the TAIL
currentSnake.unshift(currentSnake[0]+direction); //gives direction to the head of the array
if(squares[currentSnake[0]].classList.contains('apple')){
squares[currentSnake[0]].classList.remove('apple');
squares[tail].classList.add('snake');
currentSnake.push(tail);
score++;
scoreDisplay.textContent = score;
randomApple();
clearInterval(interval);
intervalTime = intervalTime - speed;
interval = setInterval(moveOutcomes, intervalTime);
}
squares[currentSnake[0]].classList.add('snake');
}
//assign functions to keycodes
function control(e) {
squares[currentIndex].classList.remove('snake')
if(e.keyCode === 39) {
direction = 1 //if we press the right arrow on our keyboard, the snake will go right one
} else if (e.keyCode === 38) {
direction = -width // if we press the up arrow, the snake will go back ten divs, appearing to go up
} else if (e.keyCode === 37) {
direction = -1 // if we press left, the snake will go left one div
} else if (e.keyCode === 40) {
direction = +width //if we press down, the snake head will instantly appear in the div ten divs from where you are now
}
moveOutcomes();
}
document.addEventListener('keyup', control);
startBtn.addEventListener('click',startGame);
})