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[DX-2863] Customers can now use ZkEvmSendTransactionWithConfirmation to both send a transaction and obtain its final status in a single function call, removing the need for ZkEvmGetTransactionReceipt. (#194)
[DX-2809] Customers can now properly logout using the Unity SDK instead of the previous version, where logout wasn't working correctly. (#192)
Documentation
[DX-2784] Updated documentation and sample code for TransactionReceiptResponsestatus field now makes it easy to understand transaction status response while calling ZkEvmGetTransactionReceipt.
Chores
Improve the contribution guide section in README (#189)
[DX-2784] Customers can use ZkEvmGetTransactionReceipt to retrieve transaction information of a given transaction hash. The TransactionReceiptResponse.cs file contains the full response data model. (#185)
Fixes
[DX-2793] Customers using older Unity versions can now integrate the SDK without encountering nullability errors. (#186)
[DX-2753] When starting the SDK, some Windows users may experience the engine start-up timeout issue. Added Volstro's fixes to attempt to resolve the timeout issue. (#180)
Added Unity.InputSystem reference back to Volstro UnityWebBrowser
[DX-2757] Some Android devices and newer Android versions may prevent customers from logging in using the PKCE flow. This is due to how the SDK handles Chrome Custom Tabs dismissal. To solve this, the SDK now detects how Chrome Custom Tabs were dismissed differently. (#178)
[DX-2731] Developers can target Android or iOS and use the SDK on Windows Unity Editor to speed up development. However, native Android and iOS WebViews don't work in the editor, so Windows WebView is used instead. Testing the game on an actual device or emulator is recommended to ensure it works properly. (#176)
[DX-2713] Developers can now choose not to display the browser pop-up when logging out. However, if they choose this option, users will remain logged into Passport in the browser until the browser session expires. (#175)