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Copy file name to clipboardExpand all lines: core/frontend/src/internal/render/webgl/ShaderBuilder.ts
+8-2Lines changed: 8 additions & 2 deletions
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@@ -819,14 +819,20 @@ export class VertexShaderBuilder extends ShaderBuilder {
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main.addline(" v_color = baseColor;");
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}
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/*
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There is currently a driver glitch which is known to affect much of the Intel Ultra 7 family of chipsets when using Intel driver from some point after driver version 32.0.101.6078 (9/13/2024).
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The graphics driver will glitch when discarding triangles using the vertex shader (setting all vertices to the same value) if gl_Position was not initialized to a valid position beforehand.
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The workaround for this bug involves ensuring that gl_Position is initialized to a valid position before attempting a discard using a degenerate triangle.
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